Well, gee, I wonder why. Not like their money isn’t going more for necessities after all
From my perspective as a millennial, people are running out of time and energy too.
Like, I know a couple, both working, no kids, avid and techy gamers who know to play stuff like KCDII, yet they mostly plop down for YouTube at the end of the day. A VG or longer form TV is too draining, and too long.
Video games have been my biggest hobbies for basically my entire life, but I barely play them anymore for basically this reason.
For me, I didn’t have the mental energy. At a previous job, I was so mentally strained working 8 hours nonstop on highly mentally taxing tasks that even if I wanted to play a game, it felt like a chore rather than something I can enjoy or wind down to. Even if I had the time, since I do other stuff outside of work.
The strange thing is, when I work I have the money but not the time nor energy to justify buying games to sink time into. When I don’t work I have the time and energy but not the money to justify paying $80-$100 on a game I probably won’t play as much as I think otherwise.
I’ve in recent years looking more into reviews and such to weigh in whether or not I want to buy the game in the first place. Compare that to years prior when I could look at a trailer or short snippet and get a good idea of what the game has to offer. Now I’m more weary of grindy game mechanics and predatory micro transactions.
Oh gee! I wonder why is this happening?!
I guess we’ll never know!
Anyway, let’s release another copy-paste game at 90€/$ with 50€/$ in dlcs and another collector edition with some plastic toy for 300!
Don’t forget to delete last year’s version from all your customers’ hard drives!
Look: we just removed the game from your account so you can purchase the new one without regrets!
90€ + 50€ • DLC? Isn’t that too little for the poor record-profit industry titans with budgets in the billions and nonsensical brand loyalty all over the world?
originally i was going to get the first swsh in the generation plus a switch at the time, no thank you, based on how the game came out and what the company, gamefreak said will happen to the future games. 300-400$ switch, +60+15 dlc+ nintendo related services, and storage.(im underestimating some of the costs)
We need to keep the games affordable so they can spend some money in the microtransaction hell that is our store and that is basically mandatory if you want to keep up the pace with the other players in the pvp mode of the game (the only one available, because we removed local modes since we believe that playing with friends
doesn’t make you want to spend on lootboxesis not as fun as playing with randos
A collectors edition that doesn’t include the game either.
But it does have a moldy nylon bag!
And all the advertising will show the game next to a canvas bag.
Someone downvoted because they don’t want to remember Bethesda’s shenanigans?
Ah nah that’s just because I make it my mission to piss off tankies. You’ll see downvotes on all kinds of comments like “Human Rights should be upheld”, “Cake is always welcome”, or “Google shouldn’t own an advertisement monopoly” not because they oppose the message but because they regularly go through my comment history. (And tankies also do kind of oppose those messages sometimes).
I knew there was a reason I kept this photo around.
It’s for your own good. This way you can purchase the game separately and we keep the collector edition at a reasonable price tag.
This criticism is genuinely like 10-13 years out of date, gramps.
And yet here we are, with games more expensive than 10 years ago and people spending less than 10 years ago. Seems strange, right?
At least 10 years ago there were some interesting AAA games, even with those problems. Now they they charge that shit for remasters and rehashes.
Hasn’t been a non indie game I was excited about in years.
and indie games are cheaper and better
Yeah, why would anyone buy another copy of Mario Kart with minor changes for €80 when there’s much better indie games for a quarter or less of that price?
Judging by the comments, reading the article seems to be a lost art. Here’s the image for y’all:
It’s very specifically about 18-24 year olds, compared to last year, with video games seeing the steepest decrease.
You can stop complaining about games being soulless, unless you want to claim that wasn’t a problem last year. Well, you can, but it’s unrelated then. Compared to last year, this age group has felt the need to cut back at everything more so than anyone else.
We’re headed for a crash, and the junior positions are the first ones that CEOs think they can replace with LLMs (they can’t but that will take a few years to bite them in the ass)
To be fair, the kids are just a pretty good indicator of where this whole boat is headed. Someone who’s been adulting for a while probably has savings and is willing to burn some of those to keep doing the hobby they like, especially when they’re invested with hardware or friendships that exist through gaming.
Almost like they have no money to spend after rent and food.
Y’all, this market is beyond saturated. And the AI gaming people are flOOOoding the space with more and more stuff.
In terms of a fun way to spend an hour or two, or a few go-to games, there’s unlimited options, many free or free enough. Meanwhile, everyone churning out titles expects full attention and wishlist and dropping $50 on them for simply existing.
There are also some games with active modding communities that can be played basically forever without getting boring.
Even without modding I have in the last couple of years found myself mainly in a cycle of playing the same emergent gameplay (were the game-space and/or game characters are random) games, one game at a time until I get bored then the next and the next until eventually I’m not bored of the earlier played games anymore and start it again.
These are mostly Indie titles like Factorio, Rimworld and even The Lone Dark in free mode.
The curated experience - which is what most of the AAA stuff is - just doesn’t have this infinite replayability.
Is Rimworld worth it? I’ve seen quite a lot of it, but it looks hard to get into (and it’s really expensive for an indie game).
It’s basically a survival management game where the skills of the peons you control are random and the terrain and broader world are procedurally generated.
Whilst the graphics are simple, the actual gameplay is solid and interesting with enough depth to keep you interested for many hours, The randomly generated per-game terrain and peons means that even though one can get bored after playing for tens of hours (maybe a bit over 100h), after a couple of months playing something else Rimworld is interesting again because whilst the game mechanics don’t change between games (hence to a point you do “crack the game”), the game space is different for every game hence the situation your colony finds itself in is different too,
If you like that survival and/or management games it’s well worth it if you can get it for 20 bucks or so.
As for the DLCs, I don’t think they actually add enough to be worth it.
Thanks for the review, that’s helpful! How much micromanagement does the game do? Does automation exist?
Important point with the DLCs, that’s really good to know!
You don’t control your peons, you mainly define zones were certain things should happen and the peons go and do it.
Zones can be for very low level explicit things (such as “cut all trees in this area” or “mine these iron nodes”) or broader activities (for example defining an area for cultivation of a specific plant, were the peons will automatically seed and sow, and you don’t even have to assigned specific peons to it).
There are a few single-action commands (say, toggle this machine ON/OFF) but again they’re not peon-specific (you just signal that the machine needs to be toggled ON or OFF and somebody will get around to do it),
You can force a specific peon to do a specific action just once, but it’s seldom used or useful.
You do normally control your peons directly for warfare, though.
In practice, you vaguely control who does which kind of things and with which priority via a control board where you define priorities per type of activity and per-peon, so basically a high-level management tool.
My impression is that there is a little bit of micromanagement but very little.
Sounds pretty nice tbh. I might give that a try.
Feels a bit like the 80s market crash. Too many low quality games flooding market.
I don’t really follow current games. Is there actually a huge increase of AI games?
As a old member of Gen Z, i can definitely say the prices aren’t helping. A lot of people in my age group just don’t work from what i’ve seen, so with 70$ and sometime 80$ games they aren’t going to be buying many. On top of that, and this may just be the people i’ve exposed myself too, but most of them don’t want longer experiences. They’d rather plop down with something like FF14 or Mario Kart and play that over and over and over again. That’s not a bad thing, but i definitely think it’s not helping. And like i said, this might just be the people i expose myself too.
True, I enjoy games like Spelunky and old arcade racers a lot more. Play for a bit and leave it. No story to worry about.
I can definitely get that. I like to keep a good few games on hand i can just hop into after a long day, it’s nice to be able to kick back with smaller games even if my favorites are always bigger story games.
It also helps that most indie titles don’t need the latest and greatest hardware. I have a budget laptop and it runs most indie games well at 1080p.
As someone who’s first laptop was a Dual Core with 6GB of RAM, I appreciated when Indie Games ran amazingly on it. It was a life saver
Could it be that the economy fucking sucks?
Nope, clearly it’s our fault for not just going out and buying stuff.
I sometimes forget GenZ are now adults. Some now do porn.
Well you cant say that without giving some recomendations around here
Modern games fucking suck. Start making good shit if you want people to buy them.
Also fuck the useless malware anticheats. Do it server side if you want to be even mildly effective or fuck off.
Playing indie games only until so-called AAA get their shit together, if ever . . .
I miss the the Battlefield 3-4 days for large scale shooters. Everything since has been complete trash. Battlebit is terrible, it’s not even similar.
I’m not going to get that kind of game from an indie developer unfortunately. If it happens I’ll be there.
1942 was the last good battlefield game
What? You don’t want to play another indie rogulile/meta-commentaty rpg? How about a ‘deep’ story that they plagiarized from a kids’ show?
Less money to buy games, cost of games go up, quality still crap, riddled with micro transactions. Why buy a game when it comes out when you can wait to buy it on a sale while you play your backlog and by the time you buy the game it will be the best version because they had time to fix it up, almost never to the degree it should be but still the best it’s going to get
What stands out most from the article is that the 18-24 demographic has a 25% drop off compared to other groups with a 5% drop off.
Not a great sign for the future if cut backs isn’t simply due to deciding to be fiscally responsible, but overall money problems for every day expenses.
Reporter Rachel Wolfe concluded that contributing factors to dropped spending included a difficult job market, student loans, and a particularly high credit card delinquency rate among those aged 18 to 29.
That’s exactly why I love !patientgamers@sh.itjust.works. It pays to be patient.
Thanks for another sub for me to find game deals, much appreciated.
I think SOME of it has to do with AAA being dogshit, but I think a lot of it is actually that they just play roblox. I have been told “why would I buy peak when roblox has this mountain climbing game for free?”
You’re thinking of Gen Alpha. GenZ was born starting '97, most of us are closer to 30 than 13, they don’t play Roblox or know what that is. All they know is eat hot chip and twerk and cry for a world that never was yet feels was taken from us while watching old vine compilations and being able to recite them word for word with impressive if slightly concerning accuracy.
Gen Z sure do know about Roblox (as in heard of it).
It’s just that most either play(ed) Minecraft or never were fond of those games in generalOh ofc we heard of it, but as I said, I don’t think I, nor the folks I know actually know what it really is, as in: what’s it about or what you do in the game, or if it’s a social thing and not a game etc etc.
I get what you’re saying, and Roblox’s grasp definitely gets worse on gen alpha and the younger you get, but that quote in my og comment came from a 26 year old playing with another 26 year old and a 27 year old. Gen Z for sure plays roblox
That’s…wild. No one in my 27 year old age group of friends knows what Roblox really even is or has ever touched it.
Yeah. People have no money. Ask one of the billionaires to prop up this failing industry.
Edit: /s
Did industry try to raise prices even more? Maybe higher prices is what’s missing for gaming industry to blossom /s
The seven seas are way more friendly