Hiding the loads would require them to redesign the game.
What I wonder is why they don’t copy the game from the cartridge on first load - that’s what they do on PS5 and Xbox Series X because the optical drive is also too slow.
Hiding the loads would require them to redesign the game.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
Hiding the loads would require them to redesign the game.
What I wonder is why they don’t copy the game from the cartridge on first load - that’s what they do on PS5 and Xbox Series X because the optical drive is also too slow.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.