It’s weird to me that game devs don’t experiment with alternative organizational structures more often, kind of like Motion Twin; or how they’re only just beginning to unionize in some places. The “capital” in game development is a little bit computer hardware, but otherwise the vast majority of value in a game design studio is the human beings and their talent and skills.
I cannot think of any other industry where the workers are more essential, and management more superfluous and replaceable.
It’s weird to me that game devs don’t experiment with alternative organizational structures more often, kind of like Motion Twin; or how they’re only just beginning to unionize in some places. The “capital” in game development is a little bit computer hardware, but otherwise the vast majority of value in a game design studio is the human beings and their talent and skills.
I cannot think of any other industry where the workers are more essential, and management more superfluous and replaceable.
A lot of the value is in the IP or existing assets/engine/codebase.
If you are starting a new IP then fuck it you may as well go with an alternative structure over a giant corp.