• Alaknár@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 个月前

      Oh, stop with this nonsense.

      They are employing almost 30 concept artists, their art style is extremely unique. Just look at the Elves in DOS2.

      They use the tools available to them. If quick iteration of the “foundations” of ideas is improved by the use of GenAI, why not use it? It’s already integrated into the products they’re paying for (like Photoshop).

      It’s like saying “they shouldn’t be using Google Images or artbooks when developing concept art”, it’s just silly.

      • nostrauxendar@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 个月前

        The concepting stage is a really crucial and foundational stage in terms of design, but it can also influence writing, gameplay, etc. as an artist explores the thing they’re concepting.

        I don’t like genAI, and think that using it at such an important stage will invariably mean it ends up influencing the game. I want to play games or experience media made with intention by people, not bland products shat out by a chatbot.

        • Alaknár@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 个月前

          Larian: “We use cars to get to the gym”.

          You: “The exercise at the gym stage is really crucial to building muscles. I don’t like cars and think that using it at such an important stage will inevitably mean it ends up influencing the training”.

          • nostrauxendar@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 个月前

            Yeah it’s exactly like that mate lol, did you get ChatGPT to come up with that poor, poor analogy or are you just thick?

            • Alaknár@sopuli.xyz
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 个月前

              I mean, if you just want to invent and imagine things and then get angry at them, go ahead.

              I’m just trying to tell you that Larian isn’t replacing anything or anyone with AI, they’re using it to help with the foundational stage of some processes, which is how it’s supposed to be used. Throw shit at the wall and see what sticks, then work off of that.

              Like… It’s hilarious to complain about their use of AI like that in the context of the fact that they currently employ 27 concept artists and are hiring more.

              • nostrauxendar@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 个月前

                I think maybe you’re having a different argument than me? I didn’t say they were replacing anyone or anything with AI.

                What I have expressed an issue with is exactly what you described:

                they’re using it to help with the foundational stage of some processes, which is how it’s supposed to be used. Throw shit at the wall and see what sticks, then work off of that.

                And you dismissively and incorrectly compared that to driving to the gym.

                I think maybe try a different LLM to come up with your arguments, maybe Claude? Because the one you’ve got thinking for you right now doesn’t seem to be working lad.

                • Alaknár@sopuli.xyz
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  2 个月前

                  OK, let’s make this clear: do you think they’re using AI for making concept art?

                  And drop that LLM bit, it’s just tiring. It’s as old and tiresome as the “MS is paying you” bit.

  • CosmoNova@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 个月前

    That‘s nice but I‘ll wait until reviews flock in to confirm this. There is a point when a studio is too big to pre-order. I‘ve seen this pattern before and know better than to ride the hype wave from one super success all the way to the next „more ambitious than ever“ title.

  • TommySoda@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    2 个月前

    With the money they made from BG3 they have the means to make Divinity the best it can possibly be and I couldn’t be happier for them. The first two Divinity games were great, don’t get me wrong, but they were basically low budget when compared to the money they got from Hasbro and Wizards of the Coast to make BG3. I imagine they basically have “fuck you” money now and can do whatever the hell they want. They definitely deserve it and I can’t wait.

    Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

    • Alaknár@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 个月前

      Edit: Turns out Larian is going to use gen AI for concept art. I guess fuck all those concept artists trying to get entry level jobs. Very disappointed.

      It’s misinformation. They have almost 30 concept artists employed. They use GenAI for quick ideation, not for concept art.

      • Nalivai@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 个月前

        Also, corpos are alllowed and in some cases are required to lie, even the “good ones” like Larian. And now, when they have more money then ever, they become less trustworthy than ever. This slope is very slippery. Nothing stops them from overextending their ideas, and when a lot of money involved, I can forsee “well, we need to finish quickly, and we’re already use llm anyway, let it help with the script, and since it’s already in the script no reason not to let it generate some art, and well, since it’s already everywhere, why don’t we generate the code with it”

        • Alaknár@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 个月前

          Soo… “Larian just said they use AI, but corpos lie” - meaning they don’t use AI and Swen lied to generate online outrage?

          Because, considering they have active job openings for art and concept positions, we know they’re not replacing people with AI.

  • VitoRobles@lemmy.today
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 个月前

    All these promises can quickly spiral into the No Man Sky/Cyberpunk issue where on release, it’s a shell of what peoples expectations were.

    You might say, “Well they fixed it.” But only after running their staff ragged to meet broken promises.

    • TheRealKuni@piefed.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 个月前

      I can understand this hesitation, but I don’t expect that from Larian, they’ve delivered in the past and I suspect they’ll deliver again.

      (So had CD Projekt Red of course, but Cyberpunk’s launch issues were largely stability/performance related, IIRC. Whereas Hello Games over-promised and under-delivered core features on No Man’s Sky.)

      • lichtmetzger@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 个月前

        Cyberpunk’s launch issues were largely stability/performance related

        I played the first release when it came out. There were a LOT of mission-breaking bugs, missing content, much less customization options, entirely missing features, a really messy perk system etc. It feels like a very different game now, since they patched in more content that was initially missing.

        Someone did a writeup of all the patches here.

        They should’ve pushed back the game at least for another year. 1.0 mostly focused on the cutscenes and Johnny Silverhand/Keanu Reeves since that’s what sold the game initially and left a lot to be desired in other areas.

        If I remember correctly, you couldn’t even skip the first training mission. You also had to combine clothes that looked like ass because the armor rating was tied to them and there was no cosmetics system (that came with 2.0).

    • TrousersMcPants@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 个月前

      I really wouldn’t call it leaning into AI, they are using it for doing basic boring work and the CEO has even said he’s not even sure it actually helps that much with productivity. It’s really weird seeing the actual statements from Swen Vincke and then comparing it to articles saying he’s “heavily pushing AI” into employees, that just isn’t what’s happening.

      I dislike AI as much as the next guy, but when even Clair Obscur launches with a few AI generated textures we have to just admit that AI is going to be used to some degree in a larger studio. So long as it doesn’t end up in the final product I don’t really care that much, it’s just kind of annoying.