• Ledivin@lemmy.world
    link
    fedilink
    English
    arrow-up
    148
    ·
    24 hours ago

    “Software, it mattered in the past. Software today makes up less than 12% of the business, and collectables makes up over half the business. So, it’s totally, totally irrelevant.”

    12% of your business is no way anywhere near “irrelevant.”

    • Trex202@lemmy.world
      link
      fedilink
      English
      arrow-up
      68
      ·
      22 hours ago

      The 12% is the reason people come and buy the other 88%

      Nintendo sells more in merch than in software, they should stop too

    • halcyoncmdr@piefed.social
      link
      fedilink
      English
      arrow-up
      33
      arrow-down
      2
      ·
      22 hours ago

      It depends on what that 12% is.

      Is it revenue, or is it profit? And does that Include both new and used games?

      New games have a very small profit margin compared to used games and merch.

      • lemmyman@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        ·
        21 hours ago

        Fair but it seems like if you’re trying to minimize the importance of something you would choose the metric that shows how minimally important it is.

        If it’s 12% of revenue but 1% of profit wouldn’t you say it’s “1%” instead of “12%”?

      • Manticore@lemmy.nz
        link
        fedilink
        English
        arrow-up
        8
        ·
        22 hours ago

        Might even mean 12% of business transactions/goods sold. The profit margins, customer retention, market stability, minimal losses etc might be in other goods favour.

        Given how many codes/games/etc a store might order that do not sell (losses to account for), games are much less ‘shelf stable’ compared to a plushie of a pokemon first shown on TV 25 years ago. Digital codes and registering also make any return/exchange obligations a bigger loss.

        I think there’s several reasons a company might see games as a high-risk good when compared to collectibles.

        I just wish they hadn’t destroyed ThinkGeek…

    • hemmes@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      21 hours ago

      They’re not going to stop selling games, it’s just gonna be code cards now. They’ll still work out deals with the publishers for exclusive sales, and of course they’re still going to be selling consoles and handhelds.

      • Wispy2891@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        19 hours ago

        It’s going to be irrelevant, why bothering going in a physical store and get bombarded with upsells to get a GS+ subscription for getting just a download code that can be downloaded from your couch?

        Download codes are the reason the PC section in all game stores is missing or extremely tiny

        • kevincox@lemmy.ml
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 hours ago

          Because not everyone has or wants credit cards. Children can’t get credit cards. Code cards are also useful for gifts.

          I think you are right that even less people will buy them than physical games, but I don’t think they will be irrelevant.