The “worse graphics” stands for less photorealism. I could tell you about the times when someone wasn’t pushing graphical limits, it was ditched by games journalists for postponing the time when they can finally put on a VR headset to relive the battle of Normandy in first person.
To each their own? Like I’m not going to judge someone because they want a very specific piece of media. I want very specific things too. Just because the things I want don’t overlap with the things they want doesn’t me either is absurd.
VR can be great without photorealism too. We can apply OP’s concept to VR games and find numerous fun games that will run well on lower-powered systems. Dragon Fist VR for example - it’s basically Tekken in VR and you fight life-size NPC opponents with your own Kung Fu skills, and the graphics are decent but not photorealistic by any stretch of imagination.
I get that, but a lot of times, people’s main (and seemingly only problem) is that they can’t (instantly) soyface over what they imagine “games as art” will be.
The “worse graphics” stands for less photorealism. I could tell you about the times when someone wasn’t pushing graphical limits, it was ditched by games journalists for postponing the time when they can finally put on a VR headset to relive the battle of Normandy in first person.
I will never understand how limited someone’s imagination has to be to require first person and photorealism to be immersed.
To each their own? Like I’m not going to judge someone because they want a very specific piece of media. I want very specific things too. Just because the things I want don’t overlap with the things they want doesn’t me either is absurd.
VR can be great without photorealism too. We can apply OP’s concept to VR games and find numerous fun games that will run well on lower-powered systems. Dragon Fist VR for example - it’s basically Tekken in VR and you fight life-size NPC opponents with your own Kung Fu skills, and the graphics are decent but not photorealistic by any stretch of imagination.
I get that, but a lot of times, people’s main (and seemingly only problem) is that they can’t (instantly) soyface over what they imagine “games as art” will be.