• Carighan Maconar@lemmy.world
        link
        fedilink
        arrow-up
        19
        ·
        5 months ago

        Prey retroactively devaluaed Dishonored for me - as amazing as those were at their time, Prey showed what really could be obtained from the formula, and perfected every aspect of it.

          • ClaireDeLuna@lemmy.world
            link
            fedilink
            arrow-up
            3
            ·
            5 months ago

            Arkane games are always those games that require the “click” to enjoy.

            I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.

            • ClaireDeLuna@lemmy.world
              link
              fedilink
              arrow-up
              4
              ·
              5 months ago

              It’s far more different than BioShock. BioShock is imo a linear shooter I never understood the “immersive sim” tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it’s far more than that.

    • DoucheBagMcSwag@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      7
      ·
      edit-2
      5 months ago

      Should have called it Neuroshock as it would have been a great tie with the other “shock” immersive sims

      We were still reeling the loss of Prey 2 and the political duplicity that may or may not have happened with Bethesda and Human Head which resulted in the cancellation.

      Calling it “Prey” was fucking poison