Probably the only reason I did not get into Terraria as an experienced Minecraft player is that my brain really hates 2D worlds.
I realize I miss out on many wonderful games, but how the hell do you feel comfortable restricted to one plane? This constantly makes me as a character feel I’m out in the open from two sides, and God knows what’s there.
Maybe it’s some weird quirk, but my brain is strictly 3-dimensional.
okay but in 3d space you are open from more sides, in terraria at least you can see those 2 sides, in minecraft theres always behind, above, and to the sides
Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can’t look there and see what’s there.
Like if you’d build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.
From my experience, Valheim is pretty close to Terraria in the general feeling of progression and exploration. While being a 3D game, albeit with a third-person camera
Probably the only reason I did not get into Terraria as an experienced Minecraft player is that my brain really hates 2D worlds.
I realize I miss out on many wonderful games, but how the hell do you feel comfortable restricted to one plane? This constantly makes me as a character feel I’m out in the open from two sides, and God knows what’s there.
Maybe it’s some weird quirk, but my brain is strictly 3-dimensional.
okay but in 3d space you are open from more sides, in terraria at least you can see those 2 sides, in minecraft theres always behind, above, and to the sides
Yes, but my brain subconsciously interprets 2D worlds as ones in which there are front and back (away from screen and in front of it), and I just can’t look there and see what’s there.
Like if you’d build a house with floor, two walls on the opposite sides, and the ceiling, and would decide to completely ignore that your house is actually a tube and two sides are wide open to the outside world.
Sounds like FEZ, where the gameplay is in 2D, but you need to move in 3D.
Yeah, kinda captures the idea.
Do you feel the same about top down 2d? (Factorio, Stardew Valley, etc.)?
If you think about it, sidescrollers are just top down with a weird gravity.
Top down is better, but I’d still rather have even pseudo-3D (like in many strategy games for example, especially older ones).
But yeah, I often challenge my mind thinking that “down” is very arbitrary and is just normally takes along the weight force vector :D
From my experience, Valheim is pretty close to Terraria in the general feeling of progression and exploration. While being a 3D game, albeit with a third-person camera
Have you seen new gamers try to navigate 3D spaces? 2D is much more accessible to a lot of folks.
I never challenged that notion - it’s just that for me personally 2D is a nightmare and 3D is not.