Also, if you go looking at speedruns and people who look at the code, this game is held together with spaghetti code, bubblegum and duct tape. So easy to just break something.
Original FF6 broke easily as well. There’s that girl character that has that ability to paint monsters and then mirrored versions of the monsters attack for you. Often the game was left in a corrupted state and crashing after a while. I usually loaded a save immediately but once the last save was a long time ago. I managed to enter a cave, a town, or something. Loading fresh data meant the game would no longer crash. All my item inventory slots were filled with random trash, though, which I sold to get rid of. Afterwards I had so much money, I could max out my equipment, potions, etc.
Also, if you go looking at speedruns and people who look at the code, this game is held together with spaghetti code, bubblegum and duct tape. So easy to just break something.
Original FF6 broke easily as well. There’s that girl character that has that ability to paint monsters and then mirrored versions of the monsters attack for you. Often the game was left in a corrupted state and crashing after a while. I usually loaded a save immediately but once the last save was a long time ago. I managed to enter a cave, a town, or something. Loading fresh data meant the game would no longer crash. All my item inventory slots were filled with random trash, though, which I sold to get rid of. Afterwards I had so much money, I could max out my equipment, potions, etc.
This is a well documented specific bug using relm in the second half of the game on a specific monster that only appears in one dungeon.
Definitively wrong. Quick googling confirms that more than one type of monster is affected: https://finalfantasy.fandom.com/wiki/Sketch_bug
As someone who hasn’t played 6, I didn’t know it was equally messy. Always fun to find stuff like that.