Shitendo strikes again

  • BombOmOm@lemmy.world
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    19 小时前

    They are suing over a patent though (ie, a technology). What you are talking about is a copyright suit.

    Unfortunately we don’t know what patents Nintendo is suing over. And I struggle to think of a patent issue that would generate a good faith claim.

    • HexadecimalSky@lemmy.world
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      17 小时前

      Yes, from I’ve read they haven’t quoted any specific patent to anyone. They don’t have good grounds, they just want it shut down.

    • Clasm@ttrpg.network
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      15 小时前

      Looks like it’s over the game mechanics of ‘releasing a creature into a 3d environment and having it perform a contextual task’ & ‘having a rideable mount switch to a different rideable mount depending on terrain’

      I don’t think either of these would work in the US, because you can’t protect game mechanics here, but I’m not sure about Japan’s take.

      Edit: I missed that this was still under speculation at the time of the post:

      https://bulbagarden.net/threads/nintendo-and-the-pokemon-company-jointly-file-lawsuit-for-patent-infringement-against-palworld-creator-pocketpair-inc-in-the-tokyo-district-court.303354/

      Based on searching of Japanese patent databases, initial speculation is that these may include (but is not necessarily limited to) patents relating to game mechanics and gameplay features from Pokémon: Legends Arceus, and may include patents such as one for throwing and using Poké Balls in a 3D space (JP,2023-092953,A); and one for automatically switching between ride Pokémon as a player transitions between different terrain, such as between air and the ground (JP,2023-092954,A).

      • atocci@lemmy.world
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        15 小时前

        They haven’t actually said what the alleged infringement is yet, so we can’t know for sure what excuse they’re going to come up with. They haven’t even told Pocketpair!

      • tiramichu@lemm.ee
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        17 小时前

        Kinda wild that you could patent a super basic mechanic that pretty much anyone could come up with

        • Clasm@ttrpg.network
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          16 小时前

          Pocketpair has a pretty good case against Nintendo here, I think, because other games have used these things before.

          I know it was never actually released, but Scalebound had a mechanic that would have allowed a player to tell their dragon to perform a task, albeit, usually destructively.

          Guild Wars 2 Added a mechanic years ago that let players traverse water and land by automatically a switching between mounts.

          ‘Releasing’ a creature into a 3d environment has been done by every minion-mancer class in an MMO since the dawn of the genre.