A fresh report into Unity’s hugely-controversial decision to start charging developers when their games are downloaded has thrown fresh light on the situation.
MobileGamer sources say Unity has already offered some studios a 100% fee waiver - if they switch over to Unity’s own LevelPlay ad platform.
The report quotes industry consultants that say this move is an “attempt to destroy” Unity’s main competitior in this field: AppLovin.
Why’s it always end up being fucking ads?
I hate late stage capitalism. I want off Mr. Bones’ Wild Ride.
Shareholders prefer constant steady income over one time purchases. Hence why they prefer subscriptions and ads.
That’s why I’m gonna buy Procreate Dreams even if I’m not an animator.
Don’t you just love when a company creates a problem just to go and try to sell the solution?
Game devs: “No thanks, we’re waiving the fees by using a different engine.”
The conspiracy theorist in me says Unity planned this whole thing out to get less resistance on this thing they actually wanted to roll out; announce a super shit change that will intentionally outrage everybody, then say “ok, we won’t do it if you agree to use this other shitty model instead”.
Anyways, big shoutout to Godot for existing as an open-source alternative.