Edit. By software I’m talking about in game features.
Like FSR and such? That’s available on Linux (FSR 1.x is integrated into SteamOS for compositor-level upscaling). AFAIK AMD does not officially support FSR on Linux but it’s written in a way that it should work with minor integration work. It’s written with cross-platform support in mind, given that it’s targeting PlayStation etc. als well.
Of course Linux is better for custom, purpose-built hardware. That’s like, its main advantage for the commercial sector.
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Stop, you’re making me too hard. I might be able to like, ditch Windows if that happens.
Like FSR and such? That’s available on Linux (FSR 1.x is integrated into SteamOS for compositor-level upscaling). AFAIK AMD does not officially support FSR on Linux but it’s written in a way that it should work with minor integration work. It’s written with cross-platform support in mind, given that it’s targeting PlayStation etc. als well.
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Also, single purpose use cases. Servers don’t necessarily run on custom hardware, but they do only one type of thing.