Today on “the gamedev community literally can’t catch a break”…

  • WarmSoda@lemm.ee
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    2 years ago

    It’s a “seasonal” gig. Like a call center. They only hire how ever many people they need at a given time.

    Edit. Yes, disagree with the comment for explaining how these companies work.

    • Vlyn@lemmy.zip
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      2 years ago

      That’s simply not true, projects are usually done in stages. You got pre-production, production, testing, launch, post-production, …

      So take an employee who mainly works in pre-production. Based on what you said they’d be laid off after everything is done and production starts, right? But that’s not how it works. Those people immediately start with the pre-production work of either the next project, or the DLCs for the current one.

      There’s always more to do, after launch of a game you can’t have your developers sit around idle, you need the next project already prepared and ready to go. That’s why game DLCs sometimes release only months after launch, they have been worked on for a while.

      • WarmSoda@lemm.ee
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        2 years ago

        Interesting. Tell that to everyone that’s been laid off the past six months.