Today on “the gamedev community literally can’t catch a break”…

  • technomad@slrpnk.net
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    1 year ago

    As someone who always thought about getting into gaming as a career, i’m so glad i didn’t… it’s a shame that game developers are having to suffer through such a toxic industry, and that there aren’t more protections in place for these people that create the amazing experiences that we all love so much.

    I hope that they are able to find new and better places of employment.

    • Gloria@sh.itjust.works
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      1 year ago

      Unions. If we want to stop the suffering of exploited game developers while the gaming industry rakes in more money than the movie- and music industry combined, we should push hard for unions to protect the well being on creative potential of these workers. Idgaf if EA loses 10-25 million a year to additional wages. That money belongs to the workers in the first place.

    • WarmSoda@lemm.ee
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      1 year ago

      It’s a “seasonal” gig. Like a call center. They only hire how ever many people they need at a given time.

      Edit. Yes, disagree with the comment for explaining how these companies work.

      • Vlyn@lemmy.zip
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        1 year ago

        That’s simply not true, projects are usually done in stages. You got pre-production, production, testing, launch, post-production, …

        So take an employee who mainly works in pre-production. Based on what you said they’d be laid off after everything is done and production starts, right? But that’s not how it works. Those people immediately start with the pre-production work of either the next project, or the DLCs for the current one.

        There’s always more to do, after launch of a game you can’t have your developers sit around idle, you need the next project already prepared and ready to go. That’s why game DLCs sometimes release only months after launch, they have been worked on for a while.

        • WarmSoda@lemm.ee
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          1 year ago

          Interesting. Tell that to everyone that’s been laid off the past six months.

  • tjhart85@kbin.social
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    1 year ago

    For the people that don’t want to read the article, this seems especially relevant:
    But much has changed since 2022: Embracer, which owns Gearbox, bet the house on a $2 billion deal with a Saudi investment group that fell through in 2023. Ever since, its many, many properties have been hit by layoffs on a near-monthly basis.

    • Grangle1@lemm.ee
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      1 year ago

      Yep, Embracer bought a LOT of studios expecting this deal to work out, and then it didn’t, so many of those studios are now effectively as good as dead in the water or on their way there. It amazes me how so many people and companies always forget the basic financial idea of “don’t spend money you don’t have”.

    • Shyfer@ttrpg.network
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      1 year ago

      Another good reason why every company shouldn’t be bought by the same big companies over and over again.