My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
Here’s how I understand it:
Rogue-lite: has permanent upgrades that persist between runs.
Rogue-like: each run is unaffected by any previous run.
So basically Kingdom of Loathing is a Roguelite? Neat!
Whoa, what a nostalgia trip to pull out of nowhere lol
It’s actually still going strong! I started playing daily again a couple months ago after being away for years and it totally still holds up!