For people who don’t get it: Duck Hunt was the most popular game that used the NES zapper. The way it worked was when the trigger was pulled, the screen went black for a split second except for a square of white. The zapper read the screen to see if it was aiming at the square and that determined if you hit your target. It only worked on CRT TV screens.
Honest people played as intended - standing at a distance, using the zapper like you would a gun.
Dishonest people would hold the zapper right up to the TV.
Chaotic people would just point the zapper at something producing white light (like a lamp) and fire away, technically never missing.
I never actually understood how the zapper worked, thanks for the little summary.
I’ve rolled over the score counter in Duck Hunt just to see what hapoens. The answer is nothing interesting, for anyone wondering. No glitches, no crash. It just rolls over to zero.
Yes, I did it the intended way, standing back from the TV. The skeet shooting mode reaches a pretty early difficulty plateau and if you can handle, say, round 10 you can handle infinite play.