I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

  • Malix@sopuli.xyz
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    16 days ago

    Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

    Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

    So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

    • Trail@lemmy.world
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      16 days ago

      Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.

      Then again, killing/death is a bit strange in this game, so…

    • Thassodar@sh.itjust.works
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      16 days ago

      I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.

      In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it’s super fun, and makes you come up with creative ways to knock out armored enemies.

  • Agent Karyo@lemmy.world
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    16 days ago

    The Deus Ex series often have pacificist playthroughs (3rd one definitely does, you can play a pacificist playthrough of the OG game with a few exceptions).

    The Age of Decadence has a mostly skill check and conversation playthrough. I forget if it’s fully pacifict though.

  • nimble@lemmy.blahaj.zone
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    16 days ago

    Styx games have rpg elements and have shadow achievements which you do not kill anyone. Dishonored i believe have the same but i don’t think those can be loosely called rpg

    • eRac@lemmings.world
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      16 days ago

      Dishonored is an RPG. It also adjusts the world based on your body count, with corruption getting worse as you kill people.

      • nimble@lemmy.blahaj.zone
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        16 days ago

        Thanks, it’s been many years since i played and couldn’t find much comments on it being an rpg or having rpg elements.

  • Aielman15@lemmy.world
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    16 days ago

    It’s been a while and I’ve never tried a 100% pacifist run, but I think that it’s theoretically possible in Planescape: Torment (Steam, GoG).

    I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it’s heavily incentivized because the combat system is not very good.

    • grrgyle@slrpnk.net
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      16 days ago

      Related, while I’m sure it’s not fully pacifist, Torment: Tides of Numenera greatly emphasises dialogue and text descriptions.

    • andros_rex@lemmy.worldOP
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      16 days ago

      combat system is not very good.

      Fuck the final fortress with the shades….

      I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…

  • Allero@lemmy.today
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    15 days ago

    Iirc, Deus Ex: Mankind Divided can be completed as a pacifist - and you get an achievement for that.

  • syl@lemmy.blahaj.zone
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    16 days ago

    Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

    Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

  • makeshiftreaper@lemmy.world
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    16 days ago

    Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you’re trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead

  • missingno@fedia.io
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    16 days ago

    Live a Live’s Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It’s designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.

    This mechanic was actually one of the inspirations for Undertale!

  • Björn Tantau@swg-empire.de
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    16 days ago

    Not an RPG, but in the Thief series the hardest difficulty usually means that you aren’t allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

    People do challenge runs of the Gothic games as pacifists. So it isn’t part of the games but doable with some shenanigans.

  • jimmux@programming.dev
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    16 days ago

    I believe it’s possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.

    There are sections you can’t do alone, so you might need to be proactive about neutralising enemies before your companion does.

      • jimmux@programming.dev
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        15 days ago

        Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.

        If you really want to ease your conscience, I don’t think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.

    • Snailpope@lemmy.world
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      16 days ago

      I came to say this The game actually discouraged violence. The more people you killed the more police rat swarms you have to deal with.

  • kyub@discuss.tchncs.de
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    16 days ago

    In Nethack, you can fully complete the game as a pacifist, although it’s VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported “challenges”) by mentioning it in the very end after you’ve ascended.