Anyone know if CP2077 runs better on Linux than Windows?
By much? With HDR?
Sorry for the drive by comment, but this is like the one game my 3090 can’t quite handle to my satisfaction. I’ve thoroughly disabled the thing from rendering in Linux and don’t want to undo all that… But if I could get like another 10% over Windows, that would be incredible. Even 5% would be awesome.
this is like the one game my 3090 can’t quite handle to my satisfaction
Nvidia and Linux don’t have the best history. Their driver are not open source, so Valve developers have no means to improve performance and fix bugs on a driver level.
Success stories of Linux gaming are usually about Radeon and Arc GPUs whose drivers are fully open source.
Of course. There’s always the ones for whom everything runs fine. These are the ones who aren’t affected by bugs in power management caused by Nvidia drivers because they use desktop PCs and not laptops. These are the ones who still used X11 five years after the rest of the Linux world moved to Wayland and when Nvidia drivers got good enough for Wayland, it’s always “see, how much Nvidia’s drivers have improved a lot since the 2010s!!”
Nvidia is lagging years behind on adopting newer technologies in the Linux graphics stack.
I didn’t say there are never any issues I said it’s fine. The idea that “success stories” are only amd is silly. 90/100 times unless you’re using bleeding edge hardware or pathologically fussy you just hit play and stuff works. 9 out of the remaining 10 times you tweak a proton version or wine setting, the other time it’s a driver bug.
Sometimes you don’t know what you’re missing though.
As an example, I figured out (on a 4900HS CPU/2060 GPU) that Stellaris and modded Rimworld game ticks are on the order of 40% slower running linux native, and still slower (but less dramatically so) in Proton. There was zero public information on this until I tested it myself.
As another example, modded Minecraft is dramatically faster on linux.
They run fine, yeah, but one’s game settings are kinda capped by CPU performance in all these titles. I don’t have to know the difference, but would like to, hence I’m wondering about CP2077 from the opposite side: am I missing out on a boost from linux?
Hey there! Recently downloaded Cyberpunk again to test my graphics card out.
openSUSE Tumbleweed, a 144hz 1080p ultrawide monitor (21:9), i9-10850K, nvidia 5080, raytracing and all settings on ultra, no DLSS fake frames only DLAA
I was getting from 75-120 (120 could be lower or higher as I can’t get to my computer right now) depending on what was on screen. In the city with lots of neon and ads going while driving around? 75-80 fps
Inside a building or not near any of the reflective causing lights? 90-120
I’m pretty sure my CPU is bottlenecking me for the most part, but it has never sweated on anything I threw at it, so didn’t see the need to upgrade just yet.
Hopefully that helps you out a little! I’ve got a lot of games I can report back on too, if needed! :)
Thanks! Though it doesn’t mean much without a windows reference :P
I’m pushing my poor 3090 to 4K with just RT reflections but a bunch of mods, and I’m generally getting over 60 with no framegen (which is my target).
FYI I found the game actually looks better with most of the RT disabled:
RT shadows tend to be blocky and flicker, while raster shadows “miss” more shadows but are razor sharp and stable.
RT lighting is neat for, say, reflecting a neon billboard, but I find it often clashes with built in raster lighting. For instance, it turns neon signs into blobs and messed up the Arasaka atrium in the intro.
RT reflections look incredible, especially in rain. No downside as far as I can tell.
Path tracing is a whole different ballgame my card can’t handle. But (when modded to fix it) it’s apparently extra incredible, and basically disables all the other in game settings.
Check out the digital foundry video too, which shows some of this
I will boot into Windows when I can and see the performance there I’ll report back after I run around the city and outside the city for a little bit!
I am curious to try out NexusMods Linux compatibility with their new modding app, so I haven’t gotten to mod the game yet. I wasn’t going to play through it again (4th playthrough lol) just yet.
I just remember in the “cutscenes” like driving with Panam or Takamura, the RT looking better than the baked lighting. My 2080ti on Windows wasn’t able to handle that all the time (less than 60 with medium RT, no DLSS) but the way the “cutscenes” looked was just so much better with RT on that as soon as they started, I’d turn it on. :O
Its RT reflections are doing most of the lifting driving around, I think, but they only take like 1/3 the FPS, while RT lighting and shadows are more subtle.
The settings may have been different in the past, can’t remember… I was playing on a laptop 2060, heh.
Thanks! I am curious, though I am glad to hear RT and such works well on Linux.
I am not sure, as I’ve actually only played it under Linux. I have a laptop with an RTX 3070. It’s able to handle the raytraced low setting at 1080p, but I just run High instead so that the fan isn’t as loud. And in my opinion that even looks pretty good.
I might try start it under windows and run its benchmark because I’m curious now! I’ll update here if I remember to do this test.
I clock limit my 3090 to like 1700MHz-1750Mhz with Nvidia-smi (built into the driver) since any faster is just diminishing returns. You might check what “stable clocks” your 3070 runs at, and cap them slightlt lower, and even try an under volt as well.
Be sure to cap the frame rate too.
Do that, and you might be able to handle RT reflections and otherwise similar settings without much noise. The hit for just that setting is modest on my 3090 but much heavier with full “low” RT
Anyone know if CP2077 runs better on Linux than Windows?
By much? With HDR?
Sorry for the drive by comment, but this is like the one game my 3090 can’t quite handle to my satisfaction. I’ve thoroughly disabled the thing from rendering in Linux and don’t want to undo all that… But if I could get like another 10% over Windows, that would be incredible. Even 5% would be awesome.
With path tracing it runs significantly worse than it does on Windows. Without it, it runs roughly the same. RTX 4060 Ti.
Awesome, thanks!
Nvidia and Linux don’t have the best history. Their driver are not open source, so Valve developers have no means to improve performance and fix bugs on a driver level.
Success stories of Linux gaming are usually about Radeon and Arc GPUs whose drivers are fully open source.
What? I have a 2060 and shit runs fine. Nvidia’s drivers have improved a lot since the 2010s.
Of course. There’s always the ones for whom everything runs fine. These are the ones who aren’t affected by bugs in power management caused by Nvidia drivers because they use desktop PCs and not laptops. These are the ones who still used X11 five years after the rest of the Linux world moved to Wayland and when Nvidia drivers got good enough for Wayland, it’s always “see, how much Nvidia’s drivers have improved a lot since the 2010s!!”
Nvidia is lagging years behind on adopting newer technologies in the Linux graphics stack.
Edit: These days it’s “HDR can cause game-breaking graphical artifacts”.
I didn’t say there are never any issues I said it’s fine. The idea that “success stories” are only amd is silly. 90/100 times unless you’re using bleeding edge hardware or pathologically fussy you just hit play and stuff works. 9 out of the remaining 10 times you tweak a proton version or wine setting, the other time it’s a driver bug.
Sometimes you don’t know what you’re missing though.
As an example, I figured out (on a 4900HS CPU/2060 GPU) that Stellaris and modded Rimworld game ticks are on the order of 40% slower running linux native, and still slower (but less dramatically so) in Proton. There was zero public information on this until I tested it myself.
As another example, modded Minecraft is dramatically faster on linux.
They run fine, yeah, but one’s game settings are kinda capped by CPU performance in all these titles. I don’t have to know the difference, but would like to, hence I’m wondering about CP2077 from the opposite side: am I missing out on a boost from linux?
Hey there! Recently downloaded Cyberpunk again to test my graphics card out.
openSUSE Tumbleweed, a 144hz 1080p ultrawide monitor (21:9), i9-10850K, nvidia 5080, raytracing and all settings on ultra, no DLSS fake frames only DLAA
I was getting from 75-120 (120 could be lower or higher as I can’t get to my computer right now) depending on what was on screen. In the city with lots of neon and ads going while driving around? 75-80 fps
Inside a building or not near any of the reflective causing lights? 90-120
I’m pretty sure my CPU is bottlenecking me for the most part, but it has never sweated on anything I threw at it, so didn’t see the need to upgrade just yet.
Hopefully that helps you out a little! I’ve got a lot of games I can report back on too, if needed! :)
Thanks! Though it doesn’t mean much without a windows reference :P
I’m pushing my poor 3090 to 4K with just RT reflections but a bunch of mods, and I’m generally getting over 60 with no framegen (which is my target).
FYI I found the game actually looks better with most of the RT disabled:
RT shadows tend to be blocky and flicker, while raster shadows “miss” more shadows but are razor sharp and stable.
RT lighting is neat for, say, reflecting a neon billboard, but I find it often clashes with built in raster lighting. For instance, it turns neon signs into blobs and messed up the Arasaka atrium in the intro.
RT reflections look incredible, especially in rain. No downside as far as I can tell.
Path tracing is a whole different ballgame my card can’t handle. But (when modded to fix it) it’s apparently extra incredible, and basically disables all the other in game settings.
Check out the digital foundry video too, which shows some of this
Good point about the Windows reference!
I will boot into Windows when I can and see the performance there I’ll report back after I run around the city and outside the city for a little bit!
I am curious to try out NexusMods Linux compatibility with their new modding app, so I haven’t gotten to mod the game yet. I wasn’t going to play through it again (4th playthrough lol) just yet.
I just remember in the “cutscenes” like driving with Panam or Takamura, the RT looking better than the baked lighting. My 2080ti on Windows wasn’t able to handle that all the time (less than 60 with medium RT, no DLSS) but the way the “cutscenes” looked was just so much better with RT on that as soon as they started, I’d turn it on. :O
Its RT reflections are doing most of the lifting driving around, I think, but they only take like 1/3 the FPS, while RT lighting and shadows are more subtle.
The settings may have been different in the past, can’t remember… I was playing on a laptop 2060, heh.
Thanks! I am curious, though I am glad to hear RT and such works well on Linux.
I am not sure, as I’ve actually only played it under Linux. I have a laptop with an RTX 3070. It’s able to handle the raytraced low setting at 1080p, but I just run High instead so that the fan isn’t as loud. And in my opinion that even looks pretty good. I might try start it under windows and run its benchmark because I’m curious now! I’ll update here if I remember to do this test.
Also, you might be able to fix that!
I clock limit my 3090 to like 1700MHz-1750Mhz with Nvidia-smi (built into the driver) since any faster is just diminishing returns. You might check what “stable clocks” your 3070 runs at, and cap them slightlt lower, and even try an under volt as well.
Be sure to cap the frame rate too.
Do that, and you might be able to handle RT reflections and otherwise similar settings without much noise. The hit for just that setting is modest on my 3090 but much heavier with full “low” RT