“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

  • bleistift2@sopuli.xyz
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    15 hours ago

    Remember how Cyberpunk got hyped across the board? Not a single critical voice before launch (as far as I’ve heard). If that’s the “journalism” you’re providing, then I’m sure as hell not paying for it.

    • Chozo@fedia.io
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      11 hours ago

      It’s hard to be critical of something that hasn’t been released yet. All anybody had to go off of were statements from the developers, until the product was actually released and people could get their hands on it.

      • SSTF@lemmy.world
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        7 hours ago

        That might be exactly part of why gaming journalism is irrelevant.

        If the “news” about an upcoming game is just repeating developer hype, then it’s just useless noise. At that point the only thing that matters are reviews, and independent YouTubers are beating the professionals in quality and trustworthiness.

        So what’s left? Actual dry industry news? I suppose some small amount of people care, but not enough to support the amount of gaming journalists out there.