“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

  • Rei@piefed.social
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    3 hours ago

    Personally haven’t really read gaming journalism even before. If I want to see what score a game has, I’m much more likely to check How Long To Beat or Backloggd, where users rate games.

    Or, as has been mentioned in this thread, Youtubers, if I want a singular subjective opinion as opposed to a “out of 5” or “out of 10” score which, admittedly can be tricky when different people have a different view on what each number should mean. For instance, a 5 (on a 10 scale), is average for me when I rate anime. But most of the anime community uses 7 as the average, so a 6.2 show on MyAnimeList, which you would think is above average, is actually below.

  • ABetterTomorrow@sh.itjust.works
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    No, they shouldn’t have started businesses to chase ad money and convince people to work for you in a market that was saturated.

    The OG magazines didn’t sell that much back in the day but enough to be a stable business due to its format and brief writings.

    Then again who wants spoilers to anything? Same thing happened with movie critics. We all know too much, too quick, too soon. There’s no surprise or open expectations like there once was. You just need an announcement and a date. You know what you like.

  • gmtom@lemmy.world
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    2 hours ago

    Lol.

    Games “journalists” have always been awful at their job and the entire industry is so incredibly fucky with nerds power tripping on the tiniest modicum of power they’ve been given.

  • SSTF@lemmy.world
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    7 hours ago

    The entire industry was flooded with mouthpieces for developer statements, and opinion piece hottakes. How many of those people does an industry really need? (Or more importantly: How many of those people can it financially support?)

    As for reviews, they are for the most part similarly worthless and hard to trust. There’s about five YouTubers who I actually trust the opinions of, and I haven’t felt left out at all with that as the extent of my gaming journalism intake.

    I can’t be certain, but I suspect a lot of gamers are completely burnt out on the professional gaming journalism industry.

    • SaraTonin@lemmy.world
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      1 hour ago

      Go to Steam page. Scroll to bottom. Filter out negative reviews. Read 5-10. Update filers to only show negative reviews. Read 5-10.

      That’s never let me down when it comes to determining whether or not a game is one I’ll enjoy.

    • ampersandrew@lemmy.worldOP
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      1 hour ago

      It would be difficult to measure if that was the case, but what does seem to be the case is that the old revenue model these outlets relied on just paid less and less over the years.

    • Nikls94@lemmy.world
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      6 hours ago

      Most “reviewers” get a version of the game with infinite money and health to get through the game quickly and only talk about story and size.

      I bet there’s bosses and quests that have a special place in our rage that these people just breezed through and they don’t remember them a single bit.

      • qarbone@lemmy.world
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        3 minutes ago

        I’ve gotten release copies of games for review. Unless they have another secret tier of pressers, this is nonsense. If anything, review copies are more likely to have bugs that making completing the game harder.

      • ampersandrew@lemmy.worldOP
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        1 hour ago

        The most I’ve heard about reviewers getting extra help is that they have a small tip sheet for the trickiest parts, and only sometimes. If they need extra help beyond that, they’re messaging their colleagues on Discord who are also under embargo.

  • chunes@lemmy.world
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    11 hours ago

    Anecdotal, but I have never read a game review in my life that was from a journalist. It’s always been in forums, and lately some small youtubers. I want to hear from normal gamers, not people getting a paycheck for it.

    • SSTF@lemmy.world
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      7 hours ago

      Back in the late 90s-early 2000s the PCGamer magazine was actually worthwhile. It had reviewers who specialized in different genres and if read enough you could get a feel for their writing style and critical voice. The fact it was a monthly publication meant they weren’t racing to get a review out in the first 24 hours.

      Nowadays it all seems like publications race to put reviews out online for relevance, and the reviewers often seem to have a disdain for video games and even if they don’t they aren’t genre experts.

      I don’t like fighting games. My review of a fighting game would be trash. Yet major publications just pump out reviews by whoever.

      Individual youtubers at least can develop a recognizable critical voice and stick more to genres they know and enjoy.

      • ampersandrew@lemmy.worldOP
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        1 hour ago

        Embargoes exist to prevent that race. Your fighting game problem has been solved by assigning fighting game reviews to the “fighting game guy” on hand, which is why you’ll see the same byline on games in the same genre from major outlets.

    • dukemirage@lemmy.world
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      7 hours ago

      I‘d rather read a well articulated opinion that is embedded into a rich cultural context than some rambling from strangers. I know the former is hard to find (Eurogamer and RPS are good, but suffer from layoffs, too). The latter I only skim through to find things I might find distracting that were omitted by others.

  • Aielman15@lemmy.world
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    16 hours ago

    Journalism at large is dangerously close to dying. People favour free click- and rage-bait headlines on Facebook over quality journalism. The latter can’t compete because quality costs money, while cheap quality articles oversaturate the market. AI only exacerbated the issue.

    • SSTF@lemmy.world
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      7 hours ago

      click- and rage-bait headlines on Facebook over quality journalism

      Gaming journalism has been overrun with that.

      What I, and I think many people, want are trustworthy, knowledgable reviews.

      I can’t trust any of the major publications. I trust a small handful of YouTubers who are giving me more of what I want than the entire professional industry.

      • Rai@lemmy.dbzer0.com
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        4 hours ago

        Good riddance to any gar journalists who rate games on a 6/10 to 10/10 scale. I insinuated because sponsors, but fuck that.

    • CosmoNova@lemmy.world
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      Which is why the free democratic world has to keep subsiding quality journalism that sticks to the facts. Sadly that‘s dying along with private newspapers because governments believe people just don‘t want it and it‘s not worth keeping. They treat it as entertainment and that‘s a huge problem because it‘s a pillar of democracy. Defunding it is dangerous.

      As for games… well, there‘s plenty of ways and different mediums to consume games nowadays so it makes sense magazines are vanishing along with game events despite the medium being bigger than ever. Most of the older game news outlets have overstayed their welcome.

      • Credibly_Human@lemmy.world
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        15 hours ago

        I think they’re almost kinda right.

        I think these platforms need to adapt. They need to make short form, entertaining videos like The Washington Post or the break off with Dave Jorgenson called Local News International.

        There is too much news for anyone to actually bother reading the long form articles that theyre used to having awfully agitating formats designed to get the reader to read the whole thing and scroll past ads.

        Short form, entertaining, and factual is the best route. Do a little skit, explain the concept simply, bingo bango.

    • ampersandrew@lemmy.worldOP
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      16 hours ago

      Getting my news from reddit or Lemmy led to the same problems, and neither actually gave me the news, so in the past couple of years, I have definitely budgeted for a news subscription as well.

      • Ashtear@piefed.social
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        12 hours ago

        If I had the money I’d definitely do the same, but for now I do RSS instead of link aggregator communities if I’m being serious about it. Takes some curation, but at the very least it’s not being run through a vote algorithm first.

      • saltesc@lemmy.world
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        14 hours ago

        Getting news off Lemmy is a shit-for-brains idea. It’s 70% bias saturated US politics links. I have no.idea how people keep lapping it up, but I hear that’s the culture of Americans being told what to believe and do based on their feeds.

        You can block keywords, though, so if anyone posts any interesting news, you may even get to see it.

        • ampersandrew@lemmy.worldOP
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          14 hours ago

          The problem was more that people are more likely to submit stories that continue to get you angry about the latest thing. It won’t be a deep investigative piece about the corporate interests that led to some strange move and hid some shady dealings; it will be a third or fourth article about the latest thing we all already know Trump did, but it adds like one detail and focuses on it. It’s easy to fall back on by default and think you need nothing else because it’s free and major events will get shared instantly.

        • bassomitron@lemmy.world
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          12 hours ago

          but I hear that’s the culture of Americans being told what to believe and do based on their feeds.

          Hate to break it to you, but this is becoming the norm globally as more and more people got addicted to smartphones and social media.

  • njm1314@lemmy.world
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    15 hours ago

    I mean I’d like to be upset but honestly video game journalism has always been the lowest form of Journalism. Mostly it’s just pure propaganda and press releases from major game companies. 90 to 95% of Articles written by these game journalists were just useless fluff.

    • mostlikelyaperson@lemmy.world
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      55 minutes ago

      Yup, I remember even back in the print era there was significant criticism about the relationships between games publishers and various magazines resulting in what was essentially advertising disguised as articles. Payment was either indirect (exclusive access to preview builds etc) or direct via in-magazine advertising. Can’t badmouth the big flagship game releases too much when EA just paid big bucks to advertise the very same title for the next view editions.

    • Ashtear@piefed.social
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      12 hours ago

      Maybe it’s because my experience with it goes well back into the print era, but very little of it is actual fact-finding capital “J” journalism, and even that part has only come on in the industry more recently. I’ve always put the games press in its proper buckets of “previews for access” and then game criticism. Quality for both varies, but I’m rarely disappointed when I stick to a publication I like (until the inevitable EIC churn, anyway).

    • bleistift2@sopuli.xyz
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      15 hours ago

      Remember how Cyberpunk got hyped across the board? Not a single critical voice before launch (as far as I’ve heard). If that’s the “journalism” you’re providing, then I’m sure as hell not paying for it.

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        11 hours ago

        It’s hard to be critical of something that hasn’t been released yet. All anybody had to go off of were statements from the developers, until the product was actually released and people could get their hands on it.

        • SSTF@lemmy.world
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          7 hours ago

          That might be exactly part of why gaming journalism is irrelevant.

          If the “news” about an upcoming game is just repeating developer hype, then it’s just useless noise. At that point the only thing that matters are reviews, and independent YouTubers are beating the professionals in quality and trustworthiness.

          So what’s left? Actual dry industry news? I suppose some small amount of people care, but not enough to support the amount of gaming journalists out there.

    • Credibly_Human@lemmy.world
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      15 hours ago

      Absolutely agree. A youtube video where you can mostly ignore what theyre saying and just see the game and problems with it along with some benchmarks is all you need.

      If its online, watching someone play online to get a feeling of how the community is also works, particularly if its just them playing solo for a long stretch of time not editing out toxicity.

  • AwesomeLowlander@sh.itjust.works
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    9 hours ago

    Their game reviews are worth shit all, so their only worth is reporting on the game industry itself. And that’s a niche area that not many people are interested in.

  • Credibly_Human@lemmy.world
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    15 hours ago

    I’ve never remembered seeing quality video games journalism.

    The tyypes that they’re describing as that always seemed hacky and liable to push very subjective opinions as facts.

    Their scores almost always seemed wonky and part of that is probably because individual scores for something as complex as a game don’t really make sense. They rarely make sense for anything.

    Instead what you want are scores in multiple areas with no single amalgamated score.

    Anyhow, for the longest while video games journalism has been rife with controversy about pulling negative reviews for ad deals etc.

    I think unfortunately written media is pretty much dying due to finances, and for video games, due to never being all that good in the first place.

    The details I care about, like monetization, grind, and performance, are the details that most games journalists just completely skim over or they’ll glaze game companies while they perform awfully here.

    My way of buying games is basically watching video reviews of someone playing and mostly ignoring their commentary to figure out those details for myself.

    That and benchmarks of course… and figuring out whether they’re owned by the saudi government…

    Anyways, yea, video content for games both makes more sense, and more money.

    I can totally get this feeling for PC/consumer electronics hardware related articles and reviews, but for video games? Meh. I won’t cry.

    • ampersandrew@lemmy.worldOP
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      14 hours ago

      Instead what you want are scores in multiple areas with no single amalgamated score.

      Well, it’s definitely not what I want.

      • Credibly_Human@lemmy.world
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        14 hours ago

        Understandable. I just feel like amalgamated scores tend not to truly reflect the subjective opinions of the reviewer as sometimes games are more or less than the sum of their parts, and then it doesn’t represent anything close to objectivity because it ignores that different people value different things more or less than others, therefore making this score not all that useful for them.

        I can completely understand just wanting a quick score at a glance from a favourite review or outlet though.

        • ampersandrew@lemmy.worldOP
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          14 hours ago

          I listen to podcasts featuring people who used to score games in that separated way for Gamespot, and it frequently led to scores that were out of sync with what the content of the review actually said. Plus, who’s to say if the visuals of Clair Obscur are better or worse than Hades II when they’ve got very different goals and art styles? And does it matter how high the visuals score for Bye, Sweet Carole is if they’re leaving a subpar review for the puzzles? That’s what the content of the review is for.

          How grindy a game is or how it’s monetized often makes its way into a review. Publishers can get slimy around it though and turn the knobs to be more nefarious after the review period, which people can call them out for, but much like how lies spread faster than the truth, updates spread slower than initial reviews. What I’d personally like to see make its way into reviews are how much ownership the game actually grants. So many multiplayer modes are not designed to last, and no one, often times not even the people updating the features list on the Steam store page, care to mention if a game supports offline multiplayer like LAN. Some games blur the line, like Hitman, on just how offline their game and its content can be. That’s what I’m missing from review outlets.

          But all of this has only been about reviews, and games media also breaks news. Real change has been happening by way of reporting on unionization and crunch. Harassers are being taken to court or otherwise removed from their position of power in their companies. Sometimes we can actually get real confirmation that absolutely nothing is happening with Bloodborne and no one should get their hopes up for anything anytime soon. All of that is valuable, too.

          • Credibly_Human@lemmy.world
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            4 hours ago

            I listen to podcasts featuring people who used to score games in that separated way for Gamespot, and it frequently led to scores that were out of sync with what the content of the review actually said.

            This is my point about why a single number doesnt make sense.

            Things are not a simple sum of their parts.

            Plus, who’s to say if the visuals of Clair Obscur are better or worse than Hades II when they’ve got very different goals and art styles?

            Also in support of what I’m saying.

            How grindy a game is or how it’s monetized often makes its way into a review.

            Before I completely gave up on written reviews, I feel like it was increasingly obvious that reviewers were purposefully just glossing over painfully obvious mtxs and marketting dark patterns to the point I felt like they were clearly being influenced by the fear of losing special access to ignore what they knew games companies felt strongly about.

            Some ex media org folks have talked about the politics internally that went into pressuring people not to acknowledge problems like this, though I don’t recall the name of any specific source. I feel like there was a large group that split up and some of them talked about it. I want to say Jim “Stephanie” Sterling (I believe thats how they title themselves) has talked about it, but I can’t quite recall.

            Anyhow, I don’t think the knobs being cranked can be fully to blame as I don’t think that happens all that often because they dont even need to. It has happened a few times infamously though and devs regularly try to boil the frog in modern games

            So many multiplayer modes are not designed to last, and no one, often times not even the people updating the features list on the Steam store page, care to mention if a game supports offline multiplayer like LAN. Some games blur the line, like Hitman, on just how offline their game and its content can be. That’s what I’m missing from review outlets.

            Definitely true.

            Feels like the sort of thing movements like StopKillingGames would hope regulation would solve. Id love to see like, a mandatory nutrition facts label on games dictating a minimum amount of time from launch the servers will be active, whether you can play without servers, etc etc.

            Real change has been happening by way of reporting on unionization and crunch. Harassers are being taken to court or otherwise removed from their position of power in their companies.

            True and good, but with current admin, I think we’re going to see a lot of these positive changes reverting as we come to realize that crime is legal for those affiliated and who bend the knee.

  • Bronzebeard@lemmy.zip
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    14 hours ago

    Honestly surprised anyone who could claim to be a journalist was left in that advertising front of an industry

  • NuXCOM_90Percent@lemmy.zip
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    While I am a strong supporter of independent games media (and am ride or die Remap):

    “For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

    This doesn’t scale. The outlets doing this can support MAYBE 3 people with the outliers being Kinda Funny who have never found a sponsorship they didn’t like and Giant Bomb who are pretty much riding on the massive support wave after they got fired AND have THE biggest legacy name out there and… time will really tell if they can keep supporting the whole crew this time next year. Oh, and MinnMax where Ben has to constantly remind people that he is actually the only full time employee and all the cohorts are contractors with day jobs and that you can also see Janet at Remap or her twitch channel and Charles at Game Informer and Jacob talking about death in a video essay on Nebula and…

    But the other aspect, which Remap (specifically Patrick Klepek and Rob Zacny) have pointed out is… when you are part of a big org you have, among other things, lawyers. You can’t really do investigative journalism without those. With the power of (I think at the time it was) Kotaku? Jason Schreier is the “press sneak thief” and Bethesda just puts the outlet on a shitlist for review codes until the end of time. Without the power of Kotaku? Jason gets a letter in the mail and needs to find a lawyer who can protect him.

    Outlets like 404 Media (and, to a much lesser extent, Aftermath) have more or less structured themselves entirely around this and I don’t actually know how they are pulling it off.

    But Independent Games Media is, by and large, just that: Games Media. Not Games Journalism. And the reason you want the latter can probably be summed up with the Nintendo pricing of the Switch 2. They very specifically did not mention it as part of their press event or in the copy they sent out. And many outlets (including Remap and MinnMax) pointed out why. It is not going to look good for them but by doing it that way they control the message. Because all the Hype is gonna be for the Direct. So they get all the benefits of all your favorite talking heads Talking Over a Mario Kart trailer but the actual pricing? That is MAYBE an updated news article or a tweet. Which becomes “it is what it is” when they go to buy rather than “Wait… IS a gameboy actually worth 500 bucks?” discourse that we see for brands like XBOX that couldn’t market their way out of a paper bag at this point.

    And we’ve seen similar with so many controversies over the years. People who are REALLY tuned in might have heard about The mordhau “Show us your kni**a” thread and rampant racism or the black myth wukon sexism. But the majority of outlets people actually go to for coverage/opinions are VERY aware that their legal department is Uncle Jack and don’t want that smoke. So you mostly just get “we aren’t going to cover it” rather than “Yo dog, this shit is fucked” that we would in the old days.

    • villainy@lemmy.world
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      11 hours ago

      It would be nice if more people gave a shit about in depth reporting on the industry but it’s an ever-shrinking niche. I think that’s a problem with any “enthusiast press” though. The game industry is huge and has asinine amounts of cash sloshing around in it though, so maybe we just end up with a bigger gulf between sites regurgitating press releases and sites actually doing reporting?

      Most importantly, it’s “press sneak fuck thank you very much!

    • Ashtear@piefed.social
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      12 hours ago

      I get the feeling the people at Aftermath are just hungry to poke the bear. I imagine it’ll eventually catch up to them, but hey, more power to them for now.