fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 19 hours agoBoop Snootsmander.xyzimagemessage-square38linkfedilinkarrow-up1606arrow-down12
arrow-up1604arrow-down1imageBoop Snootsmander.xyzfossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 19 hours agomessage-square38linkfedilink
minus-squareOwOarchist@pawb.sociallinkfedilinkEnglisharrow-up44·18 hours ago I remember thinking in the early 2000s that more polygons = better graphics Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better. In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
minus-squareMonkderVierte@lemmy.ziplinkfedilinkEnglisharrow-up5·14 hours agoAnd having invisible polygons computed thrice, because crunch hours.
Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.
In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
And having invisible polygons computed thrice, because crunch hours.