This stuff is still crazy to me. Every movie these days seems to cost at least 100 million dollars, because every movie that doesn’t make billions is a failure. But they can’t get something like a guy working a computer right… Ever. Or plumbing, it’s always a guy turning A random valve or tighten some bolt with the wrong tool. Everyone playing a video game in a movie is just hitting all the buttons. It’s eventually not what makes or breaks a movie, but it’s so annoying
What’s weird about video games is there isn’t a library of stock prop games. It doesn’t take a ton of time to make something in a free engine. I’m sure studio VFX departments have people who could whip up a few demo sized “games” that can actually be controlled and played but don’t have failure states so actors can actually “play” them while filming without having to be too distracted from the scene itself. It would also ensure no rights issues come up with game studios about showing the footage.
Instead we get actors often overenthusiastically wiggling controllers around and insert footage of games that don’t match the motions at all.
Sometimes they don’t even show the game and people are still going nuts on the controller. Put on smany game and let them play while they act. It makes the conversation look way more natural, because they still have to look at the screen while talking, like you would irl.
This stuff is still crazy to me. Every movie these days seems to cost at least 100 million dollars, because every movie that doesn’t make billions is a failure. But they can’t get something like a guy working a computer right… Ever. Or plumbing, it’s always a guy turning A random valve or tighten some bolt with the wrong tool. Everyone playing a video game in a movie is just hitting all the buttons. It’s eventually not what makes or breaks a movie, but it’s so annoying
What’s weird about video games is there isn’t a library of stock prop games. It doesn’t take a ton of time to make something in a free engine. I’m sure studio VFX departments have people who could whip up a few demo sized “games” that can actually be controlled and played but don’t have failure states so actors can actually “play” them while filming without having to be too distracted from the scene itself. It would also ensure no rights issues come up with game studios about showing the footage.
Instead we get actors often overenthusiastically wiggling controllers around and insert footage of games that don’t match the motions at all.
Sometimes they don’t even show the game and people are still going nuts on the controller. Put on smany game and let them play while they act. It makes the conversation look way more natural, because they still have to look at the screen while talking, like you would irl.
Even having the characters drive a car is pretty hit or miss, so anything more complex is predictably, right out.