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Fuck. My wife did work with Hanger 13 a while back. Really cool place and good people.
It‘s naive but I‘m not really mad that some of those jobs are in Europe now.
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That just means that we know their addresses
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statements mean nothing…prove it. I don’t listen to anything any company says, they only lie.
produce non trash, and make it affordable or else I’ll continue to just ignore they exist.
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OK when have they produced trash?
Borderlands 3 comes to mind as do both of the Tales from the Borderlands games. There’s been a few misses in the 2K sports line up as well.
Let’s see if they can do a new game without resorting to returning to Rapture like they did with Infinite and Burial at Sea.
OK when have they produced trash?
Kerbal Space Program 2 was going fine until they put their hands on it
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“we haven’t worked out where to shoehorn the micro-transactions in yet”
It does wound an aweful lot like the whole skate. Situation. We really want to make the best game possible and we really care for customer feedback. Hmm turns out they really didn’t and just try to sell micro transactions
Aren‘t the original devs gone or am I misremembering?
I think the original devs left after the second one. The third was a new crew. I could be misremembering too, though.
Edit: I was mistaken as everyone has pointed out. It makes a lot more sense that way.
vice versa.
BS2 was 2K australia and a rehash. Infinite was the Og team with ken levine
I really disliked bioshock 3. So I have little hope.
The story was over the top but without saying anything interesting or iconic.
Gunplay is a weird mix between call of duty and bioshock and it doesn’t work.
Upgrade system along with only two weapons felt weird. Topics are less useful and less common than in previous games.
“Choices” in story are not choices, completely useless.
Companion AI is bland, they promised a revolution with Elisabeth but it’s just a fly tied on a cord, there’s zero AI in it. It can’t die so there’s nothing to interact. It just moves around you, pretend to seek supplies and to hide from bullets but it’s all fake, it cannot be hurt and she just tosses you supplies on scripted events.
The bird is hyped and have zero impact in the gameplay.
And I could go on…
Bioshock 1 is a thousand times better game in every single aspect.
Making Elizabeth invincible is the only way that game is playable for me. There’s no chance in hell I’d play an entire game that’s one long escort quest where I’m constantly worried about the useless sidekick that I’d rather be without. She may not have added much, but a superficial narrative device is a thousand times better than a crippling gameplay decision.
Tbf, Resident Evil 4 managed to find some ways to get away with it.




