• PieMePlenty@lemmy.world
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    1 hour ago

    Back in my day, we had RELOADED, Razor1911, DEViANCE! Haven’t pirated games in forever though, I mostly buy “indies” today and steam + gog facilitate that nicely.

  • rekabis@lemmy.ca
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    3 hours ago

    Piracy is the response when companies refuse to serve market needs.

    I mean, there will always be people trying to get something for free when they normally have no problem affording it or obtaining it personally. It’s why the Parasite Class continue to drive down wages while raising prices for that sweet labour-free profit margin, even though they already have obscene amounts of wealth. Their boundless greed demands they squeeze even more out of the Working Class whose labour is the source of all wealth.

    So yeah, there we’ll always be some people who will pirate purely for the fish.

    But in the end, any significant piracy is 100% the fault of those very companies that complain about it.

  • krooklochurm@lemmy.ca
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    5 hours ago

    Maybe fitgirl is the bbw porn actress named fitsidney or fitsid for short.

    Both are girls.

    One fucks on camera. One repackage games. Same thing probably.

    Think about it.

    Edit: I’m doing a thorough and deep investigation of her videos for any clues and I’ll report back on any findings.

    • skozzii@lemmy.ca
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      26 minutes ago

      For science to be accurate we need a peer-review, we need all hands on deck for this one.

  • PeriodicallyPedantic@lemmy.ca
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    1 day ago

    Folks here are like “everyone uses it. Eventually all gamers realize it’s better”

    Me, having never even heard of this in my 30 years of gaming: 🫣

    • djsoren19@lemmy.blahaj.zone
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      7 hours ago

      I mean, do you pirate games? If you’ve never gone to a torrent site in your life it’s not surprising, but FitGirl’s repacks are so numerous that it’s hard not to notice them if you do pirate.

      • PeriodicallyPedantic@lemmy.ca
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        3 hours ago

        I used to torrent frequently, but rarely software.
        Since I graduated and started making adult money I haven’t really at all. When I want to vote with my wallet, I just don’t play it at all (usually these are live service games anyways).

        Although I’m going to start torrenting music and video again on principle.

    • eah@programming.dev
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      20 hours ago

      It’s a catch 22. If everyone uses it, game companies get it shut down, and then it doesn’t exist, and then nobody uses it. The only existing methods of piracy are little known. That you’ve never heard of it is expected.

      • I Cast Fist@programming.dev
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        4 hours ago

        Huh, the site isn’t opening for me at all, DNS_PROBE_ERROR or ERR_NAME_NOT_RESOLVED on my browsers. I wonder if it’s a country-wide block in Brazil? I saw some news yesterday on the police raiding pirate servers

        • underisk@lemmy.ml
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          3 hours ago

          the IP address is 103.224.182.241 if you want to try adding it to your hosts file to circumvent what appears to be a solely DNS-based block. or just change your DNS lookup server I guess.

          • I Cast Fist@programming.dev
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            2 hours ago

            ping 103.224.182.241 gives me a “general failure”. At least I can still find stuff via qbittorrent’s builtin search

  • HollowNaught@lemmy.world
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    1 day ago

    Yesterday I tried to mod persona 4 golden on Linux. After a couple hours of headaches and some help from the developer, I finally managed to fix the problem and launch persona aaaaand denuvo shut it down.

    Denuvo literally shut down my legal version of P4G because I used one too many versions of proton. This is why I support fitgirl

      • HollowNaught@lemmy.world
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        14 hours ago

        Atlus, like many Japanese companies, is very protective of their ips, for worse. There is no better

    • mic_check_one_two@lemmy.dbzer0.com
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      20 hours ago

      Yeah, Denuvo registers every version of Proton as a different computer. So when you cycle through a bunch of different versions, Denuvo sees you booting it on a bunch of different computers back-to-back. IIRC Denuvo’s ToS allows for 5 different computers to boot a game within 24 hours. So it locks you out for 24h, as an anti-account-sharing measure. It has hit the spotlight a few times recently, because of the Steam Deck users needing to cycle through Proton versions.

    • vala@lemmy.dbzer0.com
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      1 day ago

      Same thing happened to me with Street fighter 6. I was just trying to get it to run and kept switching proton versions and it got locked.

  • Sgt_choke_n_stroke@lemmy.world
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    23 hours ago

    I used fit girl for a game I didn’t know if my first pc build would run a game I wanted to buy. It didn’t work, I upgraded my pc and tried it again and then it worked.

    I’m glad they are around now that I’m trying to learn about pc gaming.

  • BurgerBaron@piefed.social
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    22 hours ago

    As a Loonix enjoyer I prefer a pre-installed game folder compressed in a 7z archive or whatever instead from cs.rin.ru, it just werks. In Lutris.

  • Lvxferre [he/him]@mander.xyz
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    1 day ago

    Note plenty FitGirl repacks are lossless; as in, she isn’t taking less important files out of the game, she’s compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs

    1. do an extremely bad job at basic tasks like compression.
    2. give no flying fucks about players, who might have really slow connections.

    And then those same developers get amazed at the fact FitGirl is so popular. “Maybe we’re doing something wrong? …nah.”

    • Meron35@lemmy.world
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      33 minutes ago

      The EA/Ubisoft/Rockstar servers are so shit and their games so large that it’s actually near impossible to download their games on a slow internet connection, because they would just timeout after 3~4 hours.

      Downloading a cracked, compressed FitGirl repack over P2P and just ignoring the crack was unironically the only viable way to legally enjoy the games I had purchased back when I had slow internet.

      The repacks are windows .exes, yet even work flawlessly via wine. FitGirl truly GOATed.

    • I Cast Fist@programming.dev
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      4 hours ago

      A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. “32GB of RAM and 500GB of disk space? Don’t mind if I do!” - for a pixel art 2D platformer

      • Wubwub@lemmy.zip
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        4 hours ago

        It’s so infuriating I’ve either got 3 brand new games or 30 older games installed on to my device.

        Even mobile gaming is getting out of hand

    • Fiestorra@discuss.tchncs.de
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      1 day ago

      I wouldn’t really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D)

      Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don’t get me wrong, for people with really slow internet those repacks are a godsend but they are not “better” on every aspect.

      • kieron115@startrek.website
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        1 day ago

        Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game.

        Edit: I think this is also why it defaults to not downloading while you game. Steam doesn’t want you to have a bad experience from the decompression.

        • LikeableLime@piefed.social
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          5 hours ago

          It will also use ALL your bandwidth by default. I can’t even watch a yt video or anything while doing a steam download unless I limit the bandwidth in settings.

          • kieron115@startrek.website
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            5 hours ago

            What kind of router do you have? If it has any kind of “smart queue” or “smart qos” you could try enabling that and it will de-prioritize steam’s packets (as needed) so that web browsing and voip still work.

            • LikeableLime@piefed.social
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              4 hours ago

              Awesome thank you for the tip. I’m not too well versed in networking so I never really dig around in my router settings. I’m just using the Modem/router supplied by the ISP right now and it doesn’t look like it has anything like that from a quick look through the config page.

        • Timbits@lemmy.ca
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          1 day ago

          More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand.

          • bitwolf@sh.itjust.works
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            1 day ago

            Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck.

            But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high.

            • kieron115@startrek.website
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              Ahh yeah this could be. My system isn’t by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I’m being bottlenecked by internet bandwidth at the moment.

          • Auli@lemmy.ca
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            1 day ago

            Is this why steam is so insanely slow to download games.

      • thejoker954@lemmy.world
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        1 day ago

        Honestly I can’t remember the last time a fitgirl release took longer to install than an ‘official’ copy.

        And pretty much as long as I’ve had a computer it’s been “bottom of the barrel” hardware.

    • [object Object]@lemmy.world
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      22 hours ago

      do an extremely bad job at basic tasks like compression

      I’ve installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly.

      So you’re saying that all games should install like this?

      • tetris11@feddit.uk
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        10 hours ago

        You’re meant to check the CRCs before you extract to verify that you actually fully downloaded the file. Otherwise yes, people like myself will mock you online for this trivial anecdote

        • [object Object]@lemmy.world
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          10 hours ago

          Oh really? How come it installed fine the second time from the same file?

          It’s well-known that installation of FitGirl’s repacks can fail, and the recommendation is exactly that one don’t touch the computer while it’s going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same.

          It’s some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn’t guaranteed, which is precisely why it isn’t widely used.

            • [object Object]@lemmy.world
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              10 hours ago

              Great rejoinder there. “I didn’t research how stuff works, but I have an irrelevant rebuttal, and when people point out that it’s not how stuff works, I will reply ‘alright’, that will really put them in their place.”

              • tetris11@feddit.uk
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                9 hours ago

                (Sorry, I just wanted to come back and say my response wasn’t very friendly or constructive but I think took issue with your (perceived) tone mostly.)

                I have had your issue once before in the past, but I genuinely don’t think it is such a pain point that it’s a frequent issue to prevent further use.

                I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff

                • [object Object]@lemmy.world
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                  8 hours ago

                  don’t think it is such a pain point that it’s a frequent issue to prevent further use

                  I don’t have statistics, but:

                  • I myself didn’t do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit’s r/all

                  • I installed one single game from a repack by FitGirl

                  • my experience right away exactly mirrored that of which I’ve read previously

                  I don’t have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn’t meet standards to which a commercial publisher or storefront are held.

      • Lvxferre [he/him]@mander.xyz
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        21 hours ago

        So you’re saying that all games should install like this?

        Given other people addressed the same point, but unlike you they aren’t disingenuously assuming words into my mouth, I think it’s pretty safe to block you as dead weight.

        • [object Object]@lemmy.world
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          20 hours ago

          Wow, very mature.

          “Developers should do compression like FitGirl does.”

          “Oh no I didn’t mean developers should do compression like FitGirl does.”

    • omarfw@lemmy.world
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      1 day ago

      It’s more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.

      • Clent@lemmy.dbzer0.com
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        7 hours ago

        It’s basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers.

      • Lvxferre [he/him]@mander.xyz
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        1 day ago

        Fair point. I guess it would be more accurate to say “development studios” (you know, the organisation… including the bloody boss) instead of “game devs”.

      • Auli@lemmy.ca
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        1 day ago

        This implies fitgirl is doing it properly. Which it’s trade off faster download longer install times or vice versa.

    • Cethin@lemmy.zip
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      1 day ago

      The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it’s probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn’t the issue it used to be.

      It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.

      • Lvxferre [he/him]@mander.xyz
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        21 hours ago

        I’m aware that compression rates are a trade-off between space and processing time, and that there’s some balance to be had. However, I don’t see this balance from plenty commercial games; what I see instead is disregard.

        Here’s a made up example. Suppose you have a choice between compressing a game:

        • to 10 GiB, and it takes 2min to unpack it in a certain machine
        • to 3 GiB, and it takes 8min to unpack it in a certain machine

        FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground… but they don’t. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.

        And it isn’t just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I’m looking at you.)

        Tagging @fiestorra@discuss.tchncs.de, as it addresses what they said too.

        • Kazumara@discuss.tchncs.de
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          7 hours ago

          Here’s a made up example. Suppose you have a choice between compressing a game:

          • to 10 GiB, and it takes 2min to unpack it in a certain machine
          • to 3 GiB, and it takes 8min to unpack it in a certain machine

          The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.

        • Cethin@lemmy.zip
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          21 hours ago

          I don’t know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that’s different. Maybe I just don’t pay enough attention, or maybe it’s just because I don’t play many big budget games.

          • Lvxferre [he/him]@mander.xyz
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            20 hours ago

            From the top of my mind, Europa Universalis 4. Even the base game takes ages to install, and I don’t think it’s just the Linux version.

            Incidentally, I checked it in FitGirl’s site, found EU5 instead, and she’s complaining about the exact same thing:

            Installation takes 5-12 minutes (depending on your system, mostly on your drive speed – the game has more than 49000 small files, Paradox never learn from their mistakes)

            • Cethin@lemmy.zip
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              20 hours ago

              I did play EU5 (and 4 ages ago) and didn’t notice the issue. I guess I just don’t pay attention to it.

    • Auli@lemmy.ca
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      1 day ago

      No it’s making a choice. Faster decompress times. Considering a lot of their customers have fast speeds it doesn’t really matter.

      • Lvxferre [he/him]@mander.xyz
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        21 hours ago

        Bingo. And this means they’re effectively choosing who their games are for. And then complaining the ones they didn’t choose decided to pirate it.

        • lastweakness@lemmy.world
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          9 hours ago

          I’m curious, are there countries where fast internet is way too expensive but video games are priced well?

          Edit: I mean priced well on launch, btw, not on sale

  • Harvey656@lemmy.world
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    23 hours ago

    Wait fitgirl is actually a female? Been using those repacks for a very long time. A legend among the scene.

    • Jessvj93@lemmy.world
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      19 hours ago

      Yep, she was super happy when another girl came upon the scene, Empress. They collabed on a big release one time and I remember her saying “Girl power!”, then not long after Empress had a big ego trip and falling out with the repackers.

  • Gary Ghost@lemmy.world
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    1 day ago

    If you can afford it

    https://isthereanydeal.com/

    Might be a better option, or least send the devs some support while using repacks. It’s sort of like a thrift store when you find something you really wanted maybe a game you didn’t even know of, and it means a lot more because it feels like finding a treasure.

    I actually didn’t know that the whole point of fitgirl was for compression, I’ve been blessed with massive hard drives. I think I took my 4tb ssd for granted. Not everyone has even an extra $5 .

    • Leon@pawb.social
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      24 hours ago

      If you can afford it. Might be a better option, or least send the devs some support while using repacks.

      Honestly, I think this is a case-by-case basis. I don’t weep for EA losing money when people acquire The Sims for example. The people that did the heavy lifting already got paid, and the less money that’s going into the Trump Empire and Saudi Arabian pockets the better.

      That’s almost besides the point, though. We’re living in a time where if you buy something you for the most part don’t own it. Buy an EV? Then the battery is rented. Buy an iPhone? You don’t get to choose what software or hardware to put in it, only Apple batteries are acceptable else your screen/camera/faceID array will magically stop working. Android phones are barking down the same route.

      Buy an eBook/Audiobook from Amazon? Well they can edit and redact it whenever they please. A film from iTunes? DRMed, bound to die whenever Apple decides to no longer support your platform. Video game? You get a license to run the software, nothing more.

      There are studios I feel happy supporting, ones that treat their customers and their workers right. Don’t think a single one of them is a AAA studio though. Like, why should I pay Bethesda when they don’t pay their musicians?

      • threeduck@aussie.zone
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        21 hours ago

        My logic is buy the game, now you have a perpetual license. I bought Abe’s Oddysee on the PS1, I can now download any roms, any re-releases, any ports. Buy all new games, and if it gets taken off of steam, free reign to pirate.

    • alessandro@lemmy.caOP
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      1 day ago

      I actually didn’t know that the whole point of fitgirl was for compression

      The whole point of view of the article is about people from countries that can’t afford the modern AAA price, internet bandwidth… and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on “Ultra settings”; not the customers running it at very low).

      As aside note, piracy isn’t even about piracy itself anymore: someone who buy an AAA videogame on “exclusivity store” (such as Epic)… soon or later will discover that’s easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) … rather having set up those 2+3 launcher per PC.

    • Timbits@lemmy.ca
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      1 day ago

      The best option is piracy. Do not engage in capitalism where you can avoid it.

      • Spaz@lemmy.world
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        21 hours ago

        Excluding Indie devs, sure. Stardew Valley will always have my full support.

  • rozodru@pie.andmc.ca
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    1 day ago

    it’s consistent, quick, and dependable. There’s no reason to use anything else. I get the original purpose was for people in countries with slow internet connections but now everyone just uses it.

    • anguo@piefed.ca
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      1 day ago

      It’s harder to use on Linux, and lower-performance devices. I would prefer prefer having dumps of the pre-installed game folder to use on a steam deck, for example.

        • anguo@piefed.ca
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          1 day ago

          I mainly had trouble on the steam deck, in the early days. Most people recommended unpacking on a windows PC and transferring the files back then. It might be easier now, but it is more trouble than a game dump.

        • apprehensively_human@lemmy.ca
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          1 day ago

          What’s your process for running the unpacker executable? Maybe it depends on the game, but I set up a wineprefix through Lutris and always seem to run into issues getting it to complete properly without any unpacking errors.

          • potatoguy@lemmy.eco.br
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            22 hours ago

            For the setup:

            Final Edit: The wine prefix is the same for the games and the installer, just a windows subsystem that has all the dependencies.

            First I install the wine-cachyos package, create a WINEPREFIX variable for the folder i want to put the prefix in, then i run winecfg to start the prefix, then I install the dotnet packages and vcredist packages through (before, when the repos existed) these links for the vcredist and dotnet (maybe archive.org or somewhere else still have the executables), or using winetricks too, but these are nicer to use as they install everything in one go.

            Then I install the dxvk and vkd3d (you can install through lutris, so this is kinda useless hahaha).

            Then I run the fitgirl repack through lutris and click to install the vcredist or .net when asked.

            Then I just run the game with a runner or wine-cachyos.

            I’ll update this with valid links when I find them.

            Edit: last time I used this and this, installing just the .net runtimes, not directx, java, silverlight, etc.

            • [object Object]@lemmy.world
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              22 hours ago

              winetricks should be able to install all of those dependencies, including versions of .net and vcredist. But it’s a terminal script, so requires the environment variables that Wine uses for the paths and stuff.

              • potatoguy@lemmy.eco.br
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                22 hours ago

                Yeah, remembered that wrong, thanks for the correction! Corrected it in my comment.

                winecfg can add drives too, I always put an U: to /home/username , that makes it easier to pick a better location to install the game files (in my case, to ~/Games). A lot of things can be tweaked with winetricks and winecfg hahaha.

                I think WINEPREFIX is all those tools need. Lutris can use that too (if i remember correctly).

          • Malgas@beehaw.org
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            1 day ago

            The last time I used one, I had to edit some paths in a .md5 file to get the hash verification to work.

      • vodka@feddit.org
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        1 day ago

        I’d suggest having a look into LinuxRuleZ! repacks, maybe not for lower performance devices but at least it’s like 2 clicks and you’re up and running for basically any game.

        Even games that are notoriously difficult to make work pirated, like Forza Horizon 4 and 5.

      • Lvxferre [he/him]@mander.xyz
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        1 day ago

        You’re missing the point. The other user is highlighting why your typical player would go with those repacks. And, well, your typical player doesn’t use Linux (…yet - Microsoft is fixing this real fast.)

        (I typically use johncena141, but I don’t recall having problems with FitGirl.)

      • Gerudo@lemmy.zip
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        1 day ago

        As someone trying to move to Linux this year, what issues are there? I’ve heard this before, but I never see an explanation on what makes it difficult.

        • Grimy@lemmy.world
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          1 day ago

          Proton can handle the game files but not the installer. So you have to install in wine and it’s a hassle. I install the games on my windows pc, zip them and then transfer them to my deck.

          • nutcase2690@lemmy.dbzer0.com
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            1 day ago

            Since Fitgirl’s installer just unpacks stuff, I just use the same prefix for all installers. Protontricks/wine lets you specify a path in the Z:/ drive as well (the linux base system), so no need to move stuff.

            I even made a dummy exe file that does nothing and added that as a non steam game that works as a catch-all prefix for whatever I need to run without adding it as a non steam game first.

            • Grimy@lemmy.world
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              1 day ago

              The fitgirl unpacker and installer? Tbh I never tried, everyone on the web simply said it didn’t work.

              • Minnels@lemmy.zip
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                11 hours ago

                Everything. Installer then the game. I switch install path also so I can find the damn game after it is installed. Not doing this is… Complicated.

      • 474D@lemmy.world
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        1 day ago

        They seem to work fine for me on Linux? Only thing is that stupid isdone.dll error but that’s easily fixed using a different runner

      • doleo@lemmy.one
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        1 day ago

        I also have problems on Linux. I’ve tried a few different methods, but ultimately, they always end up seeming to freeze and make no further progress after a certain point.

    • RonnyZittledong@lemmy.world
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      1 day ago

      I only use DODI when there is no Fitgirl release. DODI torrents are always behind spam/scam link gates and the installer is horrible. In the DODI installer to start it for some reason you have to press the up arrow or something. Just… why? It’s like he saw that feature on his phone lock screen and decided to add it without asking himself what purpose it serves. The installer is also totally broken if you have changed windows scaling so every time I want to use it I have to go into the properties and disable scaling.

      • InfiniteGlitch@lemmy.dbzer0.com
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        1 day ago

        Ah, alright alright

        DODI torrents are always behind spam/scam link gates

        There’s a bypass script for this and should be on the DB0 megathread list (or at least in the PiratedGames megathread).

        and the installer is horrible. In the DODI installer to start it for some reason you have to press the up arrow or something. Just… why?

        Honestly, I never found this to be an issue. But can understand it could be a bit annoying.