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Back in my day, we had RELOADED, Razor1911, DEViANCE! Haven’t pirated games in forever though, I mostly buy “indies” today and steam + gog facilitate that nicely.
Piracy is the response when companies refuse to serve market needs.
I mean, there will always be people trying to get something for free when they normally have no problem affording it or obtaining it personally. It’s why the Parasite Class continue to drive down wages while raising prices for that sweet labour-free profit margin, even though they already have obscene amounts of wealth. Their boundless greed demands they squeeze even more out of the Working Class whose labour is the source of all wealth.
So yeah, there we’ll always be some people who will pirate purely for the fish.
But in the end, any significant piracy is 100% the fault of those very companies that complain about it.
Maybe fitgirl is the bbw porn actress named fitsidney or fitsid for short.
Both are girls.
One fucks on camera. One repackage games. Same thing probably.
Think about it.
Edit: I’m doing a thorough and deep investigation of her videos for any clues and I’ll report back on any findings.
For science to be accurate we need a peer-review, we need all hands on deck for this one.
I suspect FitGirl is a morbidly obese 58 year old man with a twisted sense of humor.
Hopefully less old. We want him to keep them repacks coming
Omg He’s just like me fr fr
Folks here are like “everyone uses it. Eventually all gamers realize it’s better”
Me, having never even heard of this in my 30 years of gaming: 🫣
I mean, do you pirate games? If you’ve never gone to a torrent site in your life it’s not surprising, but FitGirl’s repacks are so numerous that it’s hard not to notice them if you do pirate.
I used to torrent frequently, but rarely software.
Since I graduated and started making adult money I haven’t really at all. When I want to vote with my wallet, I just don’t play it at all (usually these are live service games anyways).Although I’m going to start torrenting music and video again on principle.
vote with my wallet
Lol
Yeah, I know, it doesn’t actually work, because capitalism is a joke. But you get the idea, I think
It’s a catch 22. If everyone uses it, game companies get it shut down, and then it doesn’t exist, and then nobody uses it. The only existing methods of piracy are little known. That you’ve never heard of it is expected.
I was so upset when the vault got dmca’d
Same. I had no idea what the title meant at all. Interesting though.
Huh, the site isn’t opening for me at all, DNS_PROBE_ERROR or ERR_NAME_NOT_RESOLVED on my browsers. I wonder if it’s a country-wide block in Brazil? I saw some news yesterday on the police raiding pirate servers
the IP address is 103.224.182.241 if you want to try adding it to your hosts file to circumvent what appears to be a solely DNS-based block. or just change your DNS lookup server I guess.
ping 103.224.182.241gives me a “general failure”. At least I can still find stuff via qbittorrent’s builtin search
Yaaarggh! Fuck you auto mod, I’m trying to be helpful. >:(
Just FYI: Links to such sites are a liability for the instance operators.
Come sail the seas at dbzero where we dont give a fuck
Ahh man that makes so much more sense than deebeezer zero, sometimes I’m slow
Stands for ‘divide by zero’ as far as I know, if that helps
Wouldn’t they at most have to comply with a DMCA takedown request within a reasonable amount of time? At least that seems to be what major platforms do. Not actually sure what happens for smaller platforms and many lemmy instances are hosted and owned outside the US too.
Yesterday I tried to mod persona 4 golden on Linux. After a couple hours of headaches and some help from the developer, I finally managed to fix the problem and launch persona aaaaand denuvo shut it down.
Denuvo literally shut down my legal version of P4G because I used one too many versions of proton. This is why I support fitgirl
Euy even buy games anymore if you can’t play them?
If you paid, it’s not really yours.
They still pay for Denuvo for Persona 4? What a waste of money.
Atlus, like many Japanese companies, is very protective of their ips, for worse. There is no better
Yeah, Denuvo registers every version of Proton as a different computer. So when you cycle through a bunch of different versions, Denuvo sees you booting it on a bunch of different computers back-to-back. IIRC Denuvo’s ToS allows for 5 different computers to boot a game within 24 hours. So it locks you out for 24h, as an anti-account-sharing measure. It has hit the spotlight a few times recently, because of the Steam Deck users needing to cycle through Proton versions.
Same thing happened to me with Street fighter 6. I was just trying to get it to run and kept switching proton versions and it got locked.
I used fit girl for a game I didn’t know if my first pc build would run a game I wanted to buy. It didn’t work, I upgraded my pc and tried it again and then it worked.
I’m glad they are around now that I’m trying to learn about pc gaming.
Same here. The problem was that I needed more RAM. 🙃
As a Loonix enjoyer I prefer a pre-installed game folder compressed in a 7z archive or whatever instead from cs.rin.ru, it just werks. In Lutris.
Note plenty FitGirl repacks are lossless; as in, she isn’t taking less important files out of the game, she’s compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs
- do an extremely bad job at basic tasks like compression.
- give no flying fucks about players, who might have really slow connections.
And then those same developers get amazed at the fact FitGirl is so popular. “Maybe we’re doing something wrong? …nah.”
The EA/Ubisoft/Rockstar servers are so shit and their games so large that it’s actually near impossible to download their games on a slow internet connection, because they would just timeout after 3~4 hours.
Downloading a cracked, compressed FitGirl repack over P2P and just ignoring the crack was unironically the only viable way to legally enjoy the games I had purchased back when I had slow internet.
The repacks are windows .exes, yet even work flawlessly via wine. FitGirl truly GOATed.
A lot of devs stopped giving a flying fuck to disk space and performance a long time ago. “32GB of RAM and 500GB of disk space? Don’t mind if I do!” - for a pixel art 2D platformer
It’s so infuriating I’ve either got 3 brand new games or 30 older games installed on to my device.
Even mobile gaming is getting out of hand
I wouldn’t really say that. The kind of extreme compression Fitgirl does comes with the tradeoff of really long decompression times. Depending on which games, nearly 45 minutes (with a 7800x3D)
Some games lack compression but I would not want those long install times by default, if you have a speedy internet connection they usually take longer to install than to download. Don’t get me wrong, for people with really slow internet those repacks are a godsend but they are not “better” on every aspect.
Steam gets around this problem by doing the decompressing on the fly as you download. Go check out your CPU usage next time you install a game.
Edit: I think this is also why it defaults to not downloading while you game. Steam doesn’t want you to have a bad experience from the decompression.
It will also use ALL your bandwidth by default. I can’t even watch a yt video or anything while doing a steam download unless I limit the bandwidth in settings.
What kind of router do you have? If it has any kind of “smart queue” or “smart qos” you could try enabling that and it will de-prioritize steam’s packets (as needed) so that web browsing and voip still work.
Awesome thank you for the tip. I’m not too well versed in networking so I never really dig around in my router settings. I’m just using the Modem/router supplied by the ISP right now and it doesn’t look like it has anything like that from a quick look through the config page.
More like check your hdd. Steam goes like this for me download, download, download, pause downloading to extract and smash my hdd, download, download, downloand.
I hope you aren’t literally still using an actual HDD.
Not for games, usually, but it still has its uses, so why not
Yeah I think it ends up waiting for slower storage if your cpu or HDD are too slow. I experience that with slower sdcards on the Deck.
But on a decent NVMe with a balanced CPU the download and disk are full bore and the CPU usage goes really high.
Ahh yeah this could be. My system isn’t by any means crazy but it is modern. A tuned 5600x (draws about 115W at full load) and an nvme 3.0 ssd. I’m being bottlenecked by internet bandwidth at the moment.

Is this why steam is so insanely slow to download games.
It can be, spinning iron has pretty bad throughput.
Could be a variety of things but yes. It also depends on the game and how compressible it’s assets are.
Honestly I can’t remember the last time a fitgirl release took longer to install than an ‘official’ copy.
And pretty much as long as I’ve had a computer it’s been “bottom of the barrel” hardware.
do an extremely bad job at basic tasks like compression
I’ve installed one game from FitGirl so far. It took three hours to unpack while hammering all the cpu cores, failed, and required another three-hour go to install properly.
So you’re saying that all games should install like this?
You’re meant to check the CRCs before you extract to verify that you actually fully downloaded the file. Otherwise yes, people like myself will mock you online for this trivial anecdote
Oh really? How come it installed fine the second time from the same file?
It’s well-known that installation of FitGirl’s repacks can fail, and the recommendation is exactly that one don’t touch the computer while it’s going on, and retry again if it fails. Mock yourself for not knowing this, as this very thread contains more ‘anecdotes’ about the same.
It’s some kinda super wonky compression that gives extreme space savings but is so fragile that the result isn’t guaranteed, which is precisely why it isn’t widely used.
it’s well-known that …
alright
Great rejoinder there. “I didn’t research how stuff works, but I have an irrelevant rebuttal, and when people point out that it’s not how stuff works, I will reply ‘alright’, that will really put them in their place.”
(Sorry, I just wanted to come back and say my response wasn’t very friendly or constructive but I think took issue with your (perceived) tone mostly.)
I have had your issue once before in the past, but I genuinely don’t think it is such a pain point that it’s a frequent issue to prevent further use.
I can imagine from a consumer point of view that there will always be faster way to pack data so that people can start playing instantly and leave the problem of storage to online game libraries. But from an archivist point of view I genuinely believe that the format she has chosen for those of us who want to replay a game every now and then and can suffer the hour long unpack is efficient for the storage/playing tradeoff
don’t think it is such a pain point that it’s a frequent issue to prevent further use
I don’t have statistics, but:
-
I myself didn’t do any research specifically on this matter, and only learned of these problems through osmosis by randomly reading various threads on Reddit’s r/all
-
I installed one single game from a repack by FitGirl
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my experience right away exactly mirrored that of which I’ve read previously
I don’t have problems with FitGirl using this compression, in fact I find it fascinating that such an algorithm exists. However, it obviously doesn’t meet standards to which a commercial publisher or storefront are held.
-
So you’re saying that all games should install like this?
Given other people addressed the same point, but unlike you they aren’t disingenuously assuming words into my mouth, I think it’s pretty safe to block you as dead weight.
Wow, very mature.
“Developers should do compression like FitGirl does.”
“Oh no I didn’t mean developers should do compression like FitGirl does.”
It’s more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.
Gamedev is notorious for basically having permacrunch so this is the most likely reason
It’s basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers.
absolutely this.
Fair point. I guess it would be more accurate to say “development studios” (you know, the organisation… including the bloody boss) instead of “game devs”.
This implies fitgirl is doing it properly. Which it’s trade off faster download longer install times or vice versa.
Decompression during install is generally less of a bottleneck than network bandwidth, so fitgirl is doing it properly.
The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it’s probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn’t the issue it used to be.
It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.
I’m aware that compression rates are a trade-off between space and processing time, and that there’s some balance to be had. However, I don’t see this balance from plenty commercial games; what I see instead is disregard.
Here’s a made up example. Suppose you have a choice between compressing a game:
- to 10 GiB, and it takes 2min to unpack it in a certain machine
- to 3 GiB, and it takes 8min to unpack it in a certain machine
FitGirl will consistently pick the later option. And it would be fine if devs picked the former, or a middle ground… but they don’t. Instead, often you get a 10 GiB file that takes 10 min to unpack, the worst of both worlds.
And it isn’t just a matter of the compression algorithm. The developers also have the freedom to choose how they split files; but they often create 9001 files the size of an ant, that is going to hurt decompression times. (Paradox Interactive, I’m looking at you.)
Tagging @fiestorra@discuss.tchncs.de, as it addresses what they said too.
Here’s a made up example. Suppose you have a choice between compressing a game:
- to 10 GiB, and it takes 2min to unpack it in a certain machine
- to 3 GiB, and it takes 8min to unpack it in a certain machine
The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.
I don’t know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that’s different. Maybe I just don’t pay enough attention, or maybe it’s just because I don’t play many big budget games.
From the top of my mind, Europa Universalis 4. Even the base game takes ages to install, and I don’t think it’s just the Linux version.
Incidentally, I checked it in FitGirl’s site, found EU5 instead, and she’s complaining about the exact same thing:
Installation takes 5-12 minutes (depending on your system, mostly on your drive speed – the game has more than 49000 small files, Paradox never learn from their mistakes)
I did play EU5 (and 4 ages ago) and didn’t notice the issue. I guess I just don’t pay attention to it.
I did because my older computer was a potato, so it was kind of obvious the game took a bit too long to install.
No it’s making a choice. Faster decompress times. Considering a lot of their customers have fast speeds it doesn’t really matter.
Bingo. And this means they’re effectively choosing who their games are for. And then complaining the ones they didn’t choose decided to pirate it.
I’m curious, are there countries where fast internet is way too expensive but video games are priced well?
Edit: I mean priced well on launch, btw, not on sale
Wait fitgirl is actually a female? Been using those repacks for a very long time. A legend among the scene.
Yep, she was super happy when another girl came upon the scene, Empress. They collabed on a big release one time and I remember her saying “Girl power!”, then not long after Empress had a big ego trip and falling out with the repackers.
That’s some lore I didn’t know. Pirates and egos, an iconic duo.
If you can afford it
Might be a better option, or least send the devs some support while using repacks. It’s sort of like a thrift store when you find something you really wanted maybe a game you didn’t even know of, and it means a lot more because it feels like finding a treasure.
I actually didn’t know that the whole point of fitgirl was for compression, I’ve been blessed with massive hard drives. I think I took my 4tb ssd for granted. Not everyone has even an extra $5 .
If you can afford it. Might be a better option, or least send the devs some support while using repacks.
Honestly, I think this is a case-by-case basis. I don’t weep for EA losing money when people acquire The Sims for example. The people that did the heavy lifting already got paid, and the less money that’s going into the Trump Empire and Saudi Arabian pockets the better.
That’s almost besides the point, though. We’re living in a time where if you buy something you for the most part don’t own it. Buy an EV? Then the battery is rented. Buy an iPhone? You don’t get to choose what software or hardware to put in it, only Apple batteries are acceptable else your screen/camera/faceID array will magically stop working. Android phones are barking down the same route.
Buy an eBook/Audiobook from Amazon? Well they can edit and redact it whenever they please. A film from iTunes? DRMed, bound to die whenever Apple decides to no longer support your platform. Video game? You get a license to run the software, nothing more.
There are studios I feel happy supporting, ones that treat their customers and their workers right. Don’t think a single one of them is a AAA studio though. Like, why should I pay Bethesda when they don’t pay their musicians?
My logic is buy the game, now you have a perpetual license. I bought Abe’s Oddysee on the PS1, I can now download any roms, any re-releases, any ports. Buy all new games, and if it gets taken off of steam, free reign to pirate.
I actually didn’t know that the whole point of fitgirl was for compression
The whole point of view of the article is about people from countries that can’t afford the modern AAA price, internet bandwidth… and even PC capable to run the game decently (AAA the full price always take in account hardware that runs on “Ultra settings”; not the customers running it at very low).
As aside note, piracy isn’t even about piracy itself anymore: someone who buy an AAA videogame on “exclusivity store” (such as Epic)… soon or later will discover that’s easier to store a fitgirl copy of his purchase to run the same game seamelessly across all the PC in their household (good old: Install > Next > Next > Finish) … rather having set up those 2+3 launcher per PC.
It probably has the same deals as your website, but I use https://gg.deals/. It shows keyshops with the various risks that might be associated with them, too
The best option is piracy. Do not engage in capitalism where you can avoid it.
Excluding Indie devs, sure. Stardew Valley will always have my full support.
I don’t know which stores exactly are listed there. But at least with some shady key resellers, piracy might actually be better than buying from them according to some indie devs: https://www.bbc.com/news/technology-48908726
Isthereanydeal don’t list those shady resellers.
it’s consistent, quick, and dependable. There’s no reason to use anything else. I get the original purpose was for people in countries with slow internet connections but now everyone just uses it.
Which is kinda positive because that mean faster torrents
It’s harder to use on Linux, and lower-performance devices. I would prefer prefer having dumps of the pre-installed game folder to use on a steam deck, for example.
I use it all the time on linux, what problems did you have?
I mainly had trouble on the steam deck, in the early days. Most people recommended unpacking on a windows PC and transferring the files back then. It might be easier now, but it is more trouble than a game dump.
What’s your process for running the unpacker executable? Maybe it depends on the game, but I set up a wineprefix through Lutris and always seem to run into issues getting it to complete properly without any unpacking errors.
Here are some tips for FitGirl installers on linux:
For the setup:
Final Edit: The wine prefix is the same for the games and the installer, just a windows subsystem that has all the dependencies.
First I install the wine-cachyos package, create a WINEPREFIX variable for the folder i want to put the prefix in, then i run winecfg to start the prefix, then I install the dotnet packages and vcredist packages through (before, when the repos existed) these links for the vcredist and dotnet (maybe archive.org or somewhere else still have the executables), or using winetricks too, but these are nicer to use as they install everything in one go.
Then I install the dxvk and vkd3d (you can install through lutris, so this is kinda useless hahaha).
Then I run the fitgirl repack through lutris and click to install the vcredist or .net when asked.
Then I just run the game with a runner or wine-cachyos.
I’ll update this with valid links when I find them.
Edit: last time I used this and this, installing just the .net runtimes, not directx, java, silverlight, etc.
winetricks should be able to install all of those dependencies, including versions of .net and vcredist. But it’s a terminal script, so requires the environment variables that Wine uses for the paths and stuff.
Yeah, remembered that wrong, thanks for the correction! Corrected it in my comment.
winecfg can add drives too, I always put an U: to /home/username , that makes it easier to pick a better location to install the game files (in my case, to ~/Games). A lot of things can be tweaked with winetricks and winecfg hahaha.
I think WINEPREFIX is all those tools need. Lutris can use that too (if i remember correctly).
The last time I used one, I had to edit some paths in a .md5 file to get the hash verification to work.
EA: please take it out of the game.
I’d suggest having a look into LinuxRuleZ! repacks, maybe not for lower performance devices but at least it’s like 2 clicks and you’re up and running for basically any game.
Even games that are notoriously difficult to make work pirated, like Forza Horizon 4 and 5.
You’re missing the point. The other user is highlighting why your typical player would go with those repacks. And, well, your typical player doesn’t use Linux (…yet - Microsoft is fixing this real fast.)
(I typically use johncena141, but I don’t recall having problems with FitGirl.)
As someone trying to move to Linux this year, what issues are there? I’ve heard this before, but I never see an explanation on what makes it difficult.
Proton can handle the game files but not the installer. So you have to install in wine and it’s a hassle. I install the games on my windows pc, zip them and then transfer them to my deck.
At that point perhaps it’s easier to just not use FitGirl’s releases.
Since Fitgirl’s installer just unpacks stuff, I just use the same prefix for all installers. Protontricks/wine lets you specify a path in the Z:/ drive as well (the linux base system), so no need to move stuff.
I even made a dummy exe file that does nothing and added that as a non steam game that works as a catch-all prefix for whatever I need to run without adding it as a non steam game first.
Huh? I add the installer to steam, use proton and install. No problem.
The fitgirl unpacker and installer? Tbh I never tried, everyone on the web simply said it didn’t work.
Everything. Installer then the game. I switch install path also so I can find the damn game after it is installed. Not doing this is… Complicated.
They seem to work fine for me on Linux? Only thing is that stupid isdone.dll error but that’s easily fixed using a different runner
I also have problems on Linux. I’ve tried a few different methods, but ultimately, they always end up seeming to freeze and make no further progress after a certain point.
God bless Fitgirl
The repacker* is great but there’s also ElAmigos and DODI.
They crack, she repacks
They crack, she repacks
This is just not true. Both DODI and ElAmigos are Repackers.
ElAmigos repacks are actually pretty good from my experience.
I only use DODI when there is no Fitgirl release. DODI torrents are always behind spam/scam link gates and the installer is horrible. In the DODI installer to start it for some reason you have to press the up arrow or something. Just… why? It’s like he saw that feature on his phone lock screen and decided to add it without asking himself what purpose it serves. The installer is also totally broken if you have changed windows scaling so every time I want to use it I have to go into the properties and disable scaling.
DODI works better on Linux tho
Ah, alright alright
DODI torrents are always behind spam/scam link gates
There’s a bypass script for this and should be on the DB0 megathread list (or at least in the PiratedGames megathread).
and the installer is horrible. In the DODI installer to start it for some reason you have to press the up arrow or something. Just… why?
Honestly, I never found this to be an issue. But can understand it could be a bit annoying.
























